Commit Graph

30 Commits

Author SHA1 Message Date
esteldunedain
765ae4ee64 Merge branch 'master' into tabCleanup
Conflicts:
	addons/explosives/functions/fnc_addClacker.sqf
	addons/explosives/functions/fnc_detonateExplosive.sqf
	addons/explosives/functions/fnc_getPlacedExplosives.sqf
	addons/explosives/functions/fnc_openDetonateUI.sqf
	addons/explosives/functions/fnc_openPlaceUI.sqf
	addons/explosives/functions/fnc_openTransmitterUI.sqf
	addons/explosives/functions/fnc_openTriggerSelectionUI.sqf
	addons/explosives/functions/fnc_placeExplosive.sqf
	addons/explosives/functions/fnc_place_Approve.sqf
	addons/explosives/functions/fnc_setPosition.sqf
2015-04-07 15:00:56 -03:00
jaynus
27caff5564 Fixed: Add platform velocity to FCS calculations; resolves #361 2015-04-06 18:36:39 -07:00
jaynus
e0605f9e81 Remove default hint for FCS but play sound, Resolves #317 2015-04-06 14:57:07 -07:00
jaynus
7fa8365d51 Remove debug, new Release build of extension. 2015-04-06 14:50:22 -07:00
esteldunedain
35129a7a41 Debug stuff for the velocity correction 2015-04-06 17:37:18 -03:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
jaynus
84d801a45a Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
2015-04-03 09:49:41 -07:00
commy2
97ae218288 adjust functions to new syntax 2015-03-26 14:10:56 +01:00
Nicolás Badano
bcf533292a Remove weapon initVelocities for guns with FCS 2015-03-07 14:12:00 -03:00
PabstMirror
9d4a0be0db FCS - FCSMags could be undefined, and cause probs
Shooting the B_apc_tracked_01_rcws_F, veh variables aren't defined and
cause problems downstream.

14:40:58 Error in expression <ir select 1) * _r,
_l
];
_vel = _vdir
vectorMultiply _adjustSpeed + vectorMagn>
14:40:58   Error position: <vectorMultiply _adjustSpeed + vectorMagn>
14:40:58   Error Type Number,Not a Number, expected Number
14:40:58 File
z\ace\addons\common\functions\fnc_changeProjectileDirection.sqf, line 42
2015-03-03 15:09:38 -06:00
commy2
df23b44df5 oops 2015-02-14 23:13:43 +01:00
commy2
0ae41609c2 no fcs for ais 2015-02-14 20:20:03 +01:00
commy2
19cf05314e fcs reset was still broken 2015-02-14 08:09:52 +01:00
commy2
983b44c02a air burst ammo PFH 2015-02-14 07:51:13 +01:00
commy2
60a7d1d1e6 fix, fcs reset was broken 2015-02-14 06:38:01 +01:00
commy2
d4163223a9 fcs in MP 2015-02-14 05:05:02 +01:00
commy2
67b3442d17 getting the fcs to work in MP 2015-02-11 23:49:41 +01:00
commy2
d18f470394 allow rangefinder while the fcs is active 2015-02-11 22:39:31 +01:00
commy2
0d3e103de1 fcs work around for weaponDirection with commander turrets 2015-02-11 20:59:41 +01:00
commy2
3568d0d72e fix in fcs vehicleInit 2015-02-11 16:35:42 +01:00
commy2
7360277d09 fix error in canUseFCS 2015-02-11 15:29:42 +01:00
commy2
49f0b79962 fcs for turrets 2015-02-04 03:20:55 +01:00
commy2
47d5befd12 fcs per turrets 2015-02-03 23:03:43 +01:00
Nicolás Badano
e38eb5c09d fix for fcs 2015-01-18 17:56:05 -03:00
KoffeinFlummi
a78730d387 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 2015-01-18 20:03:59 +01:00
KoffeinFlummi
4978bb5294 Move FCS calculation to extension 2015-01-18 20:02:37 +01:00
Nicolás Badano
84fd6de793 fcs: fix to make adjust range up/down work again 2015-01-18 12:40:41 -03:00
KoffeinFlummi
d567785518 Change FCS indentation to 4 spaces 2015-01-14 21:07:41 +01:00
KoffeinFlummi
c8fd07a5ab Finalize FCS port 2015-01-13 22:51:02 +01:00
KoffeinFlummi
e02e058ecb First port of AGM_FireControlSystem -> ace_fcs
Untested
2015-01-12 11:02:44 +01:00