FreeZbe
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45ff6c7ce9
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French: (Nearly) Complete French translations
Some entries (3 or 4) are still missing.
I dont understand what you mean / what the input is related to.
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2015-04-12 14:15:45 +02:00 |
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licht-im-Norden87
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400b8f4270
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Update stringtable.xml
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2015-04-12 14:14:48 +02:00 |
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licht-im-Norden87
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8f88158a2e
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Update stringtable.xml
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2015-04-12 14:13:38 +02:00 |
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licht-im-Norden87
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88a71042e3
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Update stringtable.xml
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2015-04-12 14:12:05 +02:00 |
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licht-im-Norden87
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a3f97efbc3
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Update stringtable.xml
What does WDG and MGRS mean?
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2015-04-12 14:07:49 +02:00 |
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Nicolás Badano
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f18f807e60
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Merge pull request #507 from Legolasindar/master
Merge pull request #1 from acemod/master
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2015-04-12 09:06:30 -03:00 |
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licht-im-Norden87
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e4ec9d14d4
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Update stringtable.xml
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2015-04-12 14:00:56 +02:00 |
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licht-im-Norden87
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15e9b2cccc
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Update stringtable.xml
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2015-04-12 13:59:09 +02:00 |
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Legolasindar
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b665781399
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Update stringtable.xml
updated spanish translation and added some english missed translation
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2015-04-12 13:58:06 +02:00 |
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licht-im-Norden87
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6b39edbddf
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Update stringtable.xml
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2015-04-12 13:58:02 +02:00 |
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commy2
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56de4f05f3
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scripts for vector illum, renaming some files
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2015-04-12 13:56:01 +02:00 |
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licht-im-Norden87
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a01c4a0e0b
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Update stringtable.xml
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2015-04-12 13:55:55 +02:00 |
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licht-im-Norden87
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2222192aee
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Update stringtable.xml
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2015-04-12 13:51:47 +02:00 |
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licht-im-Norden87
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7eaee37ff6
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Update stringtable.xml
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2015-04-12 13:48:59 +02:00 |
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licht-im-Norden87
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d0fb387255
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Update Stringtable: Disarming
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2015-04-12 13:45:47 +02:00 |
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licht-im-Norden87
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a19356fc02
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Merge pull request #1 from acemod/master
Update
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2015-04-12 13:40:56 +02:00 |
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nic547
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0f1115c33b
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Added new Ammotypes into the AGM crate
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2015-04-12 13:08:50 +02:00 |
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commy2
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83e634be8a
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illuminate vector number textures at night
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2015-04-12 12:54:36 +02:00 |
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ulteq
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9fd19563a3
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Fixed several syntax errors
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2015-04-12 12:52:13 +02:00 |
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Legolasindar
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4778c716cb
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Merge pull request #1 from acemod/master
update from original
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2015-04-12 12:36:43 +02:00 |
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ulteq
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fd737f3f95
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Minor code optimization
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2015-04-12 12:36:05 +02:00 |
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ulteq
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cf88adb794
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Replaced wind with ACE_wind
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2015-04-12 12:34:42 +02:00 |
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ulteq
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85a7bea42b
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Added wind deflection module settings:
*simulationInterval
*simulationRadius
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2015-04-12 12:33:09 +02:00 |
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ulteq
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a993f2d5f1
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Minor code optimization
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2015-04-12 12:15:39 +02:00 |
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ulteq
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cb0df8783a
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Fixed a calculation error
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2015-04-12 12:09:55 +02:00 |
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commy2
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7b0e7a1efb
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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3
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2015-04-12 12:04:07 +02:00 |
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commy2
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f16d5398f4
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enable vector on ffv positions, fix #506
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2015-04-12 12:03:49 +02:00 |
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ulteq
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1c8da72716
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Removed debug output
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2015-04-12 11:59:45 +02:00 |
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ulteq
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879c6b42b9
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Finished the advanced ballistics module settings
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2015-04-12 11:59:02 +02:00 |
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ulteq
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c532742a5b
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Overworked the module settings (WIP)
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2015-04-12 11:48:21 +02:00 |
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commy2
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e87f491470
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mute implementation in noradio, handle post init on remote units
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2015-04-12 11:17:58 +02:00 |
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Kllrt
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be8ff39767
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Fixed broken missileguidaince stringtable.xml
sry
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2015-04-12 10:58:00 +02:00 |
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bux578
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dcf782abb4
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add rocks LOD issue
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2015-04-12 10:51:15 +02:00 |
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Asgar
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32400a21ac
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update AUTHORS.txt
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2015-04-12 10:49:22 +02:00 |
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commy2
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54f29d75f5
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functions to mute unit
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2015-04-12 10:05:49 +02:00 |
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Glowbal
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6bfd3e5c74
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Merge pull request #481 from acemod/FixUnconciousAnimWhileCarrying
Fixed breaking of unconscious animation on drop object.
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2015-04-12 09:48:27 +02:00 |
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commy2
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018854a7c3
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Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into muteunit
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2015-04-12 09:15:45 +02:00 |
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PabstMirror
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78b64ea273
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Missing English
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2015-04-12 01:36:41 -05:00 |
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bux578
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2fc7f44c39
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french translation, tabler 4 spaces test
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2015-04-12 07:50:23 +02:00 |
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bux578
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0e3d971274
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Fix translations error
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2015-04-12 07:46:43 +02:00 |
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esteldunedain
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dfea99debf
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Switch "Team" for "Group"
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2015-04-12 01:32:03 -03:00 |
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esteldunedain
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0565eb6c74
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Merge branch 'master' of github.com:KoffeinFlummi/ACE3 into linearMenuExperiment
Conflicts:
addons/laser_selfdesignate/stringtable.xml
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2015-04-12 01:26:55 -03:00 |
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esteldunedain
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654ab4daf5
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Remove >> from attach actions
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2015-04-12 01:24:42 -03:00 |
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esteldunedain
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0420a94938
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Streamline Team management actions
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2015-04-12 01:19:38 -03:00 |
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esteldunedain
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630a2a0f7a
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Make the list menu optional via a client setting
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2015-04-12 01:15:38 -03:00 |
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esteldunedain
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69f147b202
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Add the compiled ace_breakLine extension
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2015-04-12 00:43:36 -03:00 |
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esteldunedain
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3d4a94a264
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Make the fcs extension compile without C++11
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2015-04-12 00:42:58 -03:00 |
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esteldunedain
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01bc6b233a
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Merge branch 'breakLineExtension' into linearMenuExperiment
Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
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2015-04-12 00:21:05 -03:00 |
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esteldunedain
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7b797d906f
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Merge branch 'master' into linearMenuExperiment
Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
addons/overheating/stringtable.xml
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2015-04-12 00:19:33 -03:00 |
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Nou
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40c5de8cfb
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Reduce default number of rays, make it an argument for shootCone. Accuracy is still the same with 3 to 8, just better FPS. Rangefinders should probably use a higher number (8 is good, 24+1 rays in total per shot).
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2015-04-11 20:14:03 -07:00 |
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