Mathew Horner
78c1ce3ae9
Logistics Wirecutter - Check if fence model is in FENCE_P3DS
even if config check fails. ( #9201 )
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* Check if fence model is in FENCE_P3DS even if config check fails.
* Fix early return condition
* Simplify condition
2023-06-24 05:10:04 +03:00
GhostIsSpooky
68ed19911a
General - Change object config lookups to configOf
( #8795 )
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* configOf lookups
* forEach, missed configOf
* revert handcuff distance change
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* optimize condition
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* capitalization
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* use object in getVehicleIcon
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* add return comment
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* remove extra brackets
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* add missing brackets
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* add return comment pt2
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* revert to cursorTarget
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-08 21:41:21 -06:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace ( #8651 )
2021-10-30 16:42:03 -05:00
Ozan Eğitmen
2a7eb07803
Use modelToWorldVisualWorld ( #8489 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 15:37:05 +02:00
BaerMitUmlaut
61e8ae3c8b
Wirecutter - Replace fences with destroyed models when cut ( #8106 )
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* Add more fence types for wirecutter
* Replace fences with destroyed models when cut
* Move fence destruction to server side
2021-02-23 11:03:55 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dystopian
a44411c666
Wire cutter - Allow use when unit has RHS Engineer UMBTS backpack ( #6462 )
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* Allow wirecutter use when unit has RHS Engineer UMBTS backpack
* Move flag from code to config
2018-07-27 12:26:26 -05:00
mharis001
def05b9cf1
Wire cutter - Various improvements and cleanup ( #6389 )
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* Optimize and cleanup interactEH function
* Add missing fences and improve formatting
* Improve cutDownFence function
* Remove unused sound files and cleanup
* Multi-line condition and fix examples
* Increase PFH delay and use distanceSqr
2018-07-13 11:30:13 -05:00
nomisum
3f1b755e61
add global event to wirecut start ( #5741 )
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Wirecutter - Add global event when cutting fences
2017-11-16 23:43:49 -06:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
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* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
jonpas
711e1fc026
Fix Underwater interactions (magrepack, loading, refuel, medical legs, dragging) ( #5521 )
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* Fix Magazine Repack underwater - fix #5513
Also prevent common goKneeling function underwater
* Fix loading patients underwater - fix #5515
* Fix load object underwater
* Fix take nozzle on jerry can underwater
* Fix refuel underwater conditions further
* Use isTouchingGround, Make refuel semi-compatible
reports false if head is out of the water, we want true even if we are not diving
* Less interact exceptions duplication
* Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround
* Fix condition
* Support dragging underwater
No carrying due to animation timing issues and other misc things
* Allow Medical Legs SelfActions underwater
* Fix fixPosition function underwater (use getPosATL instead of getPos)
* Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
2017-10-01 13:38:11 -05:00
jonpas
e11e102a76
Underwater actions support ( #4984 )
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* Enable majority of actions underwater
* Remove log
* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)
* Don't perform kneel animations when repairing or medicaling underwater
* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)
* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define
* Remove left-over systemChat
* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
PabstMirror
2bcc82cea7
Fix Line Of Sight check for wire cutter helper
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Fix #2976
2016-06-14 19:32:30 -05:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
commy2
d9b90258bc
fix typeOf capitalization
2015-11-30 17:19:57 +01:00
commy2
a57d1bca75
replace local keyword with private
2015-11-17 17:43:07 +01:00
PabstMirror
e340f5164c
Wirecutters - Update Fence Configs, Use faster getModelInfo
2015-10-22 20:54:09 -05:00
PabstMirror
bb616887dc
Don't run when mounted
2015-08-23 22:55:43 -05:00
PabstMirror
2e1d734420
#2238 - use config for fences + cleanup
2015-08-23 18:39:08 -05:00
PabstMirror
196f3bd86b
Add concertinawire to wirecutters
2015-06-15 23:59:21 -05:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
PabstMirror
caef5c105f
More Privates
2015-04-17 22:40:37 -05:00
PabstMirror
80516f4f61
Increase Sound Volume
2015-04-15 22:27:12 -05:00
PabstMirror
23f47f97ae
Wirecutter - better sound effects, cleanup
2015-04-15 18:32:47 -05:00
PabstMirror
1e2b47d6e7
Wirecutters - use new createAction system
2015-03-29 12:08:01 -05:00
PabstMirror
82042f85f4
Wirecutters: fix error on end mission with keydown
2015-03-24 04:03:16 -05:00
PabstMirror
858e5def5a
Interact menu event consistant
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"interactMenuOpened", to match event from #191
2015-03-11 12:45:01 -05:00
PabstMirror
794a1f9922
Wirecutter handles interact event
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adds helper objects to all fences that have actions
2015-03-10 16:01:46 -05:00
PabstMirror
42bc8eff1a
wirecutter typenames to lowercase
2015-02-01 11:56:54 -06:00
PabstMirror
54ab834e5c
Fix stringtable
2015-01-28 12:54:14 -06:00
PabstMirror
bb473f95f0
Func Headers
2015-01-28 12:01:40 -06:00
PabstMirror
d62595e76d
Added some AIA fences
2015-01-28 11:51:42 -06:00
PabstMirror
0647a80aad
Wirecutter - Self->Equipment Action
2015-01-28 03:22:39 -06:00
PabstMirror
39a4977efe
Port: Wirecutting from AGM
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by gpgpgpgp, edited by commy2
Doesn't really work as well as I'd like (some fences are uncuttable)
2015-01-27 22:42:45 -06:00