Commit Graph

16 Commits

Author SHA1 Message Date
commy2
4e04100ea9 Spotting scope - New reticle using CBA scripted optics (#6964)
* new reticle for spotting scope

* reticle b

* illuminated reticle for night

* use orig spotting scope reticle, bigger occular

* fix spotting scope attenuation
2019-05-27 10:46:21 -05:00
Dedmen Miller
b3e0135e32 Fix Armake problems (#6697)
* Armake model.cfg fix

* Spaces!

* Case sensitive filenames fix
2018-11-29 11:18:22 +01:00
commy2
a38afac04b spotting scope updates (#5880)
* add tanoha forces spotting scopes and add preview picture

* factory standard preview picture...

* spotting scope damage materials, hide damage anim, buff hp

* delete unused model

* make ai call out spotting scope, proper thread and cost, better icon

* spotting scope death effects

* disable smoke effect
2017-12-10 12:01:27 -06:00
0dr
0958eff89e fix #5324 (#5325) 2017-07-08 10:07:39 -05:00
PabstMirror
5362a80911 Tweak spotting scope anims / mem points 2016-07-06 16:55:54 -05:00
commy2
2d38ae62d2 remove another unused file 2016-06-18 20:12:17 +02:00
commy2
9b6441b3c1 remove unused files 2016-06-18 19:54:39 +02:00
commy2
5d0e257cd8 center interaction point, add gunner shadows 2016-06-07 19:36:03 +02:00
commy2
5135d3bedd delete duplicate files 2016-06-07 00:36:41 +02:00
commy2
3ee10a8c2f add gunner proxy to FIRE GEO LOD and add it to a component 2016-06-07 00:28:09 +02:00
commy2
be260e896b animated reticle for spotting scope 2016-06-06 17:22:17 +02:00
PabstMirror
cfefb1c40e Cleanup spotting scope configs 2015-11-24 15:24:14 -06:00
P1NGA
5ffa646ded updated spotting scope model and textures. 2015-11-08 15:18:31 +11:00
commy2
610bb7a1df better animation for spotting scope, fix #1638 2015-08-30 13:10:25 +02:00
ulteq
d8877d0dbd Fixed 'spotterscope' typo; Moved m_m1070.paa into \data folder 2015-06-11 21:28:44 +02:00
ulteq
993ee2d498 Ported the ACE2 spotting scope 2015-06-05 09:34:27 +02:00