Commit Graph

29 Commits

Author SHA1 Message Date
jonpas
0745e249fc Merge branch 'master' into armake 2018-11-14 18:32:47 +01:00
commy2
001942b2ed Vehicle Lock - Enable for planes (#6646)
* enable vehicle lock module for planes

* Add actions to planes

* improved lazy eval

* remove superfluous parent class check

* IS_KIND_OF_ANY macro

* Update addons/vehiclelock/functions/fnc_moduleSync.sqf

* Improve handleVehicleInitPost XEH
2018-10-21 16:37:16 -05:00
Thomas Kooi
21eb5e3df6
Merge branch 'master' into armake 2018-08-02 21:49:35 +02:00
mharis001
f3f57c6a38 Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
jonpas
2ac412a406 Merge branch 'master' into armake 2018-02-06 14:34:07 +01:00
PabstMirror
2d3dc6ca99
Restore some modules set to scope = 1 (#5749)
* Restore some modules set to scope = 1

* hide the fries again

* Restore stringtable entries
2017-11-12 12:19:25 -06:00
PabstMirror
cd30b09b4f Convert ACE_settings to CBA_settings (#4895)
* Convert ACE_settings to CBA_settings

* Run Modules Globaly, BWC for SetSetting

* Add support for string settings

* ACE_ServerSettings warning

* Add handler for global setting being changed

* Add deprecated and replaced not to Settings Framework doc

* Remove options menu UI, Move Debug and HeadBug Fix to Options in Pause Menu

* Change modules scope to 1

* Disable debug
2017-11-11 20:21:55 +01:00
jonpas
e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
jonpas
b99b11d066 Merge branch 'master' into armake 2016-06-28 18:29:51 +02:00
jonpas
26fbc36cab Merge branch 'master' into cbaEventSystem 2016-05-31 22:36:08 +02:00
KoffeinFlummi
68a9a6157e Fix vehiclelock weirdness 2016-05-28 19:54:01 +02:00
PabstMirror
87ee34ba35 vehicleLock - Use QGVAR 2016-05-24 19:37:24 -05:00
PabstMirror
86b9022322 Fix VehLock Macros 2016-05-22 23:13:15 -05:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
85b4366368 Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
PabstMirror
64de91ed06 Add warning for duplicate setting modules. 2015-10-18 23:34:11 -05:00
jonpas
541f1010a7 Merge branch 'master' into macroSTR
Conflicts:
	addons/attach/functions/fnc_attach.sqf
	addons/captives/functions/fnc_moduleSurrender.sqf
	addons/common/CfgVehicles.hpp
	addons/explosives/CfgModule.hpp
	addons/hearing/CfgVehicles.hpp
	addons/interaction/CfgVehicles.hpp
	addons/map/CfgVehicles.hpp
	addons/microdagr/CfgVehicles.hpp
	addons/mk6mortar/CfgVehicles.hpp
	addons/nametags/CfgVehicles.hpp
	addons/nightvision/functions/fnc_changeNVGBrightness.sqf
	addons/respawn/CfgVehicles.hpp
	addons/switchunits/CfgVehicles.hpp
	addons/vehiclelock/CfgVehicles.hpp
	addons/winddeflection/stringtable.xml
2015-06-02 22:14:32 +02:00
PabstMirror
84d940e69d Fix circular dependency - ModuleDescription 2015-05-30 00:31:07 -05:00
esteldunedain
9d29aa2107 - Change all modules on ACE using settings to type ACE_Module, so we can guarantee that they wait for settings before initing.
- Make ace_common require ace_modules, so all ACE pbos are guaranteed to have it
2015-05-30 01:37:41 -03:00
jonpas
0b0f7274d7 Applied ESTRING and ECSTRING macros 2015-05-27 22:04:41 +02:00
jonpas
6072e14077 Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
Grzegorz Sikora
63c5308cd9 Missed one Yes/no to BOOL 2015-05-12 18:26:41 +02:00
Grzegorz Sikora
6a821715a0 Stringtable modules
Conflicts:
	addons/missionmodules/CfgVehicles.hpp
	addons/respawn/CfgVehicles.hpp
2015-05-12 18:25:40 +02:00
PabstMirror
f8b8d7dd16 Set Lock on postInit so spawned vehicles are set 2015-04-28 00:08:28 -05:00
bux578
ba42ec831b second batch of icons 2015-03-23 20:02:35 +01:00
PabstMirror
726bf8d407 Headers, Formating, Fixes, Lock Inventory Option 2015-03-15 11:27:21 -05:00
Nicolás Badano
716eb72d16 Prevent ace_vehiclelock from overwritting mainaction distance 2015-03-01 19:35:18 -03:00
Nicolás Badano
f7d5d615ee allow actions to be defined for different selections 2015-02-19 15:36:27 -03:00
PabstMirror
4e31a4b57f First Pass 2015-01-23 16:40:39 -06:00