PabstMirror
|
fc6cd34d33
|
params, cleanup
|
2015-08-15 14:35:33 -05:00 |
|
PabstMirror
|
e56838be36
|
Private Variables
|
2015-04-29 00:05:02 -05:00 |
|
commy2
|
5fe33fb1db
|
rename cfgAce_Triggers to ACE_Triggers
|
2015-04-10 05:56:19 +02:00 |
|
Garth L-H de Wet
|
9d7d71b1b1
|
Changed the tabs to 4 spaces. Hopefully.
|
2015-04-06 22:20:11 +02:00 |
|
Garth L-H de Wet
|
452947148a
|
Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
|
2015-04-01 20:43:18 +02:00 |
|
Garth L-H de Wet
|
2440e4fa69
|
Fixed incorrect indenting with headers in explosives.
|
2015-02-02 10:35:17 +02:00 |
|
Garth L-H de Wet
|
eafc9e659c
|
Fixed the headers of the explosives system to be the correct style.
|
2015-02-01 20:38:15 +02:00 |
|
Garth L-H de Wet
|
0e09d5de67
|
Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
|
2015-01-13 23:21:31 +02:00 |
|
Garth L-H de Wet
|
bfd9aedfa0
|
Updated pathing for script_component.hpp and updated images to use PATHTOF.
|
2015-01-12 19:11:43 +02:00 |
|
Garth L-H de Wet
|
5e67de4d66
|
Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
|
2015-01-12 11:48:26 +02:00 |
|