johnb432
dce7da60c9
General - Change count
to isEqualTo
where appropriate ( #9921 )
...
count -> isEqualTo
2024-04-06 11:57:08 -07:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Filip Maciejewski
604f169ba5
Repair - Support all modded toolkits ( #8595 )
2021-11-11 12:41:25 +01:00
Neviothr
75f7ed7532
Utilize isNotEqualTo ( #7929 )
...
* Utilize isNotEqualTo
* undo changes to some files
* redo some changes, fix based on @Vdauphin 's comment
* fix validator issues
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
Whigital
8c2f53ac14
Revert quotation on string args
2020-02-12 22:07:19 +01:00
Whigital
1872b06235
conform isnil checking: repair
2020-02-12 17:29:08 +01:00
mharis001
e78016d7f7
Repair - Add settings to control item requirements for different actions ( #7243 )
2019-10-24 22:52:04 -04:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
...
* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
PabstMirror
4f6b11c2a6
Clarify repair while engine is running
...
#3348
- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
PabstMirror
f676e6d9c9
Add some more typeNames replacements
2015-11-27 21:23:27 -06:00
PabstMirror
ab769757d9
Skip Depends Hitpoints - Use HitPoints selPos for wheels
...
Stuff
Normalize Depends - Skip Glass Repair
Fix spawned wheel/track not having correct damage
getHitpointString robustness, hatchback fuelHitpoint, fix count errors
-
Formatting
local -> private
Fix Stuff
2015-11-20 21:11:50 -06:00
PabstMirror
4e93b9c72d
2307 - Repair sub-turrets
...
Privates
Cleanup debug
Add repair actions for sub turrets
Cleanup
Fix Header
Error Handling
Cleanup setHitpointDamage
Fix common ACE_isEngineer to handle scalar or bool
Claim and release repair objects (wheel/track)
Repair sub-turrets
2015-11-20 21:11:05 -06:00
PabstMirror
c50c53e5bb
remove debug
2015-09-15 09:57:53 -05:00
PabstMirror
9cd470b849
Add Setting for toolkit requirement for wheel repair
2015-09-15 09:54:55 -05:00
Glowbal
4d10f2a72d
Merge pull request #2182 from jonpas/repairClean
...
Repair Cleanup
2015-08-17 11:31:57 +02:00
PabstMirror
359ee1d23b
#2180 - Fix QGVAR(fullRepairLocation) switch statement
2015-08-16 15:31:20 -05:00
jonpas
701c98e0da
Cleaned up repair function headers and some code
2015-08-16 20:14:54 +02:00
jonpas
b7282e476c
Used macros, getVariable capitalization, removed start of file newlines, separated CfgActions
2015-08-16 16:45:46 +02:00
Glowbal
83f46be990
Fixes and improvements for the repair module
...
1. Added full repair,
2. Added missing settings to modules and settings framework,
3. added assign engineer module.
4. Fixed animation bug
2015-08-14 20:49:51 +02:00
Glowbal
ed6a53a402
Attempt at repairing tracks. Improved repair wheel actions
2015-08-09 18:08:53 +02:00
Glowbal
9adbb07367
Moved replace and repair wheel actions into the repair action framework
2015-08-09 15:53:52 +02:00
PabstMirror
4b603ff46f
Localization, params
2015-08-09 01:54:44 -05:00
Glowbal
071a673f28
Implemented repair action framework
...
copied across treatment framework from medical and adjusted it to suit the repair actions
2015-07-03 23:14:23 +02:00
commy2
f72e171247
work on repairing vehicles
2015-04-22 21:01:22 +02:00
commy2
a92bdfdb58
macros
2015-03-28 11:15:41 +01:00
commy2
74a6d5875f
no more compiling
2015-03-28 11:08:17 +01:00
commy2
d07e74b118
add function to return wheel hitpoints and their selection positions
2015-03-11 09:37:11 +01:00
commy2
c52c8234f1
repair action config
2015-03-10 23:29:45 +01:00