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Arma3_Epoch/ACE3
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mirror of https://github.com/acemod/ACE3.git synced 2025-07-25 21:02:48 +00:00
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5,839 Commits 61 Branches 105 Tags
e29fb477f9fcd53a8628bc09a63414f4942545e9
Commit Graph

12 Commits

Author SHA1 Message Date
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
commy2
73fd9ac62e Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into parafix 2015-04-17 12:55:07 +02:00
commy2
20565e8b02 hide height / velocity while parachuting, freefallig in expert mode, fix 692 2015-04-17 11:02:01 +02:00
Tenga
e7b5218d52 Altimeter fix, division by zero when no time has passed (game paused, etc.) 2015-04-11 00:14:06 +02:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
Nicolás Badano
cf45de7c11 Typo on altimeter. Fix #204 2015-03-16 18:36:09 -03:00
Garth L-H de Wet
b4d1d6b230 Removed the PFH when the player vehicle is no longer a parachute. 2015-02-03 11:50:33 +02:00
Garth L-H de Wet
c08494cc43 Made use of time instead of diag_ticktime, to take care of time acceleration and so forth. 2015-02-03 11:50:11 +02:00
Garth L-H de Wet
9e1cd9a194 Fixed headers to be more consistent with ACE. 2015-02-03 00:05:03 +02:00
Garth L-H de Wet
aca1c0c6cf Converted to use CBA PFH's and MACROs. 2015-02-02 23:58:24 +02:00
Garth L-H de Wet
966cb6ffdf Performed initial conversion from AGM to ACE. Added necessary boilerplate files. 2015-02-02 22:52:08 +02:00
Garth L-H de Wet
03cef93ac7 Initiated AGM_Parachute merge. 2015-02-02 22:31:48 +02:00
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