SilentSpike
d6cc14a39d
Add zeus support to spectator UI
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Can only use zeus while alive, so it won't work using the respawn template. However it's useful for communities usign custom frameworks
2015-08-06 00:53:49 +01:00
SilentSpike
d1975a593d
Improve spectator pause menu emulation
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Makes the fake pause menu closer to the real thing for UX purposes
2015-08-06 00:53:48 +01:00
PabstMirror
0bd1e1afce
#2024 - EnableTeamManagement setting for joinGroup
2015-08-05 18:02:57 -05:00
Michael Braun
d16a33bee4
Fixed issue with params being incorrectly being parsed in Weaponselect
2015-08-06 00:36:28 +02:00
PabstMirror
6ab72e905c
#1807 - Clean bandages if no damage on hitpoint
2015-08-05 17:32:00 -05:00
SilentSpike
c808021c7c
Tweak spectator interface layout
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- Swap the FOV and vision mode tools into a more logical order.
- Shorten the unit list to prevent overlay with main UI
- Fix name tool on dead units
2015-08-05 21:11:39 +01:00
SilentSpike
42b5abae11
Add support for respawn counter to spectator UI
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Rather than hiding the BI respawn counter, it should be "integrated" into the UI via code if present.
2015-08-05 20:35:48 +01:00
ViperMaul
d3d3ea756d
isTouchingGround is unreliable for ground vehicles
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#2020
2015-08-05 11:48:04 -07:00
PabstMirror
7203bb2a3d
Cleanup Debug, Limit Satchel Mass
2015-08-05 12:22:43 -05:00
PabstMirror
a6292db1e8
#2018 - Dead Mans Switch / unconscious
2015-08-05 11:54:45 -05:00
jokoho48
0ab865171d
AB Performance Optimization (Part 6)
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Add some todo comments
2015-08-05 18:50:37 +02:00
PabstMirror
72273c5ad0
Merge branch 'master' into virtualExplosivesPlace
2015-08-05 11:36:58 -05:00
jokoho48
c4e4f184ff
AB Performance Optimization (Part 5)
2015-08-05 18:33:28 +02:00
Glowbal
ce1256b75f
Merge pull request #2021 from gienkov/patch-23
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Proper PL concertina wire translation
2015-08-05 15:59:35 +02:00
SilentSpike
5200fd6a02
Add new option to spectator unit filter setting
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Adds an option to use playableUnits for scenarios where AI playable units are enabled.
2015-08-05 14:55:02 +01:00
SilentSpike
07e09b60fa
Stop spectator camera unit changing on corpses
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Previously the camera would be automatically moved away from corpses (when the unit currently being watched dies). This changes it to stay on them until the view is manually switched as users might want to stick around and watch whatever was going on at the time of death.
2015-08-05 14:55:02 +01:00
Grzegorz
fb072811fc
Proper PL concertina wire translation
2015-08-05 14:49:20 +02:00
SilentSpike
79e607836b
Add contributor email for Head
2015-08-05 12:51:13 +01:00
SilentSpike
d2f7913c9f
Merge pull request #2005 from jokoho48/codeCleanupZeus
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Code cleanup Zeus module
2015-08-05 12:38:02 +01:00
Michael Braun
9eb560ff3d
AB Performance Optimization (Part 4)
2015-08-05 10:28:02 +02:00
Michael Braun
8fbcdfec5a
Fixed missing bracket and parameter list issue in AB
2015-08-05 10:04:24 +02:00
Michael Braun
1b488a17b5
Fixed typo that slipped into the code
2015-08-05 08:36:01 +02:00
ViperMaul
78d4da85cd
Updated version to 3.2.2
2015-08-04 21:36:03 -07:00
Michael Braun
441baf3f86
Fixed documentation typo in Vehicles module
2015-08-05 06:02:21 +02:00
Michael Braun
eca7f83cca
AB Performance Optimization (Part 3)
2015-08-05 06:01:38 +02:00
Michael Braun
b8f1fa82ae
AB Performance Optimization (Part 2)
2015-08-05 05:19:08 +02:00
Michael Braun
f6bc361734
Minimal performance improvement and fixed missing semicolon
2015-08-05 05:04:34 +02:00
Michael Braun
6b58b0b3bd
AB Performance Optimization and documentation cleanup
2015-08-05 05:01:30 +02:00
jokoho48
c7e104437f
Update Docu Comments in AB
2015-08-05 04:38:04 +02:00
jokoho48
12aa0b5584
revert Merge Issue
2015-08-05 04:27:11 +02:00
jokoho48
d95bc3c299
AB Performance Optimization (Part 1)
2015-08-05 04:13:36 +02:00
jokoho48
3a2963c252
Fixed mission semicolon
2015-08-05 02:09:51 +02:00
jokoho48
24dd320c3c
Updated parameterization in Captives module.
2015-08-05 01:15:20 +02:00
jokoho48
469445a030
Updated parameterization in Ballistics module.
2015-08-05 01:14:03 +02:00
jokoho48
57d484d382
Updated parameterization in Backpack module.
2015-08-05 01:12:55 +02:00
jokoho48
3ea545782f
Updated parameterization in Attach module.
2015-08-05 00:47:31 +02:00
Michael Braun
77e62946ae
Updated parameterization in Interact_menu module.
2015-08-05 00:47:18 +02:00
jokoho48
7a0a1ead6e
Updated parameterization in Advanced Ballistics module.
2015-08-05 00:32:48 +02:00
SilentSpike
1b12d37284
Replace spectator respawn changes with a template
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Hacking the BI respawn framework to support a spectator setting was intrusive and limiting. Instead of using a setting, I've opted to introduce a new respawn template that can be used within BI's respawn framework. The benefits of this approach are:
- Compatibility isn't a concern, that responsibility is shifted onto mission designers.
- Mission designers can use the functionality of the BI framework alongside the spectator system (combining templates, using different templates for different sides, etc.).
- If a custom respawn framework is used, then this doesn't change anything. Custom frameworks are still fully supported via the public functions provided.
- Remains simple to set up, just requires a description.ext edit
2015-08-04 23:21:10 +01:00
Michael Braun
1b7f7534da
Small correction
2015-08-05 00:16:23 +02:00
Michael Braun
820d1c50a5
Small correction
2015-08-05 00:13:50 +02:00
Michael Braun
13b7e7ae72
Updated parameterization in Zeus module.
2015-08-05 00:10:54 +02:00
Michael Braun
f5a497332a
Updated parameterization in Winddeflection module.
2015-08-04 23:52:16 +02:00
Michael Braun
d51d87ba2c
Updated parameterization in Weaponselect module.
2015-08-04 23:35:47 +02:00
Michael Braun
ade6c99dac
Updated parameterization in Viewdistance module.
2015-08-04 23:33:03 +02:00
Michael Braun
84be21c64e
Updated parameterization in Vehicle module.
2015-08-04 23:30:51 +02:00
Michael Braun
2423798753
Updated parameterization in Vehiclelock module.
2015-08-04 23:18:29 +02:00
SilentSpike
7e9500f2ca
Enable ace_spectator respawn framework integration
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Seamlessly integrates the spectator system with the vanilla respawn framework when the onDeath setting is enabled. This commit makes a lot of changes:
- Edit BI functions used by the vanilla respawn framework to enable support for ace_spectator.
- Set spectator state is now tracked using a GVAR for the local player since using a unit won't be reliable all of the time. However unit is still marked for any filtering purposes.
- Instead of NV being used based on the sun to moon transition state by default, that functionality only takes place in the integrated system so that custom frameworks can do what they want.
- Seagull units are hidden when using framework integration since they're spawned by the engine with respawn type 1 and they just hang around undesirably
2015-08-04 22:03:46 +01:00
Glowbal
275b0c4300
Merge branch 'release'
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Conflicts:
README.md
addons/finger/stringtable.xml
2015-08-04 22:29:05 +02:00
Glowbal
1ba4de7520
Merge pull request #1994 from acemod/improveHeadbugfix
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Improve headbugfix
2015-08-04 21:13:03 +02:00