Glowbal
d448c9e7c0
Fixed select new injuryToAdd always selects first
...
It should not always take the first injury in the list. That would with the current configuration almost always be the same injury as in `highestSpot`.
This might need to be expanded with something that prefers higher damage types.
2015-06-13 12:37:41 +02:00
jaynus
f74eb31bbc
cross-platform compat integration for medical (history rewrite from gay merge).
2015-05-21 08:43:02 -07:00
Glowbal
2544cdef4a
Clean up
2015-05-17 09:48:59 +02:00
Glowbal
bd440f5af9
adjusted random
2015-05-17 00:07:41 +02:00
Glowbal
f26cb0a666
Now handles input and output
2015-05-16 23:20:17 +02:00
Glowbal
4b6b0621da
Implemented handleDamage wounds fully
2015-05-16 23:19:50 +02:00
Glowbal
b334d8c52e
Added woundID for open wounds
2015-05-16 23:18:58 +02:00
Glowbal
eb2383a6f0
tabs
2015-05-14 18:56:23 +02:00
Glowbal
5756c8530f
Ported over handleDamage_wounds
2015-05-14 18:52:12 +02:00
Glowbal
e98c7cd1b7
Made handleDamage a singleton
2015-05-14 17:41:50 +02:00
Glowbal
a48b6c9426
Fixed namespace issues. Removed static
2015-05-14 17:36:58 +02:00
Glowbal
7c03ec913b
double all the things (ints)
2015-05-14 16:23:01 +02:00
Glowbal
92bca1f857
tabs
2015-05-04 00:32:44 +02:00
Glowbal
c2388aa80c
Initial work on medical extension
2015-05-04 00:02:39 +02:00