Grim
e06c6f7835
General - Replace toLower with toLowerANSI where applicable ( #9790 )
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* General - Replace toLower with toLowerANSI where applicable
* whoops
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/repair/functions/fnc_setHitPointDamage.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/repair/dev/draw_showRepairInfo.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/tagging/XEH_preStart.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Update addons/tagging/XEH_preStart.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* comparment -> compartment
* Update fnc_showHud.sqf
* Update fnc_registerObjects.sqf
* Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-03-07 22:08:13 +01:00
PabstMirror
e75ef3de06
General - Cleanup remaining HEMTT warnings/suggestions ( #9786 )
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* General - Cleanup remaining HEMTT warnings/suggestions
* Update addons/medical_engine/script_macros_medical.hpp
2024-02-10 16:58:14 +01:00
johnb432
cf8c847811
Interaction - Add crew status check for some vehicle interactions ( #9637 )
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* Added check for crew status
If a one or more passenger in a vehicle are conscious, not captive and hostile to the interacting unit, the interactions (passenger, cargo) will not appear.
* Update fnc_canInteractWithVehicleCrew.sqf
* Update fnc_canInteractWithVehicleCrew.sqf
2023-11-11 09:03:32 -03:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
letus
8d2d49202d
Quickmount - Fix teleport bug in UAV through change seat ( #9065 )
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* fix bug with changeseat in uavs
* isnull to isNull
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
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Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-01-31 17:12:19 -06:00
Ozan Eğitmen
2a7eb07803
Use modelToWorldVisualWorld ( #8489 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 15:37:05 +02:00
Neviothr
75f7ed7532
Utilize isNotEqualTo ( #7929 )
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* Utilize isNotEqualTo
* undo changes to some files
* redo some changes, fix based on @Vdauphin 's comment
* fix validator issues
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-27 11:05:05 -06:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup ( #8100 )
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* configOf
* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
Dystopian
08472f6343
Interact Menu - Combine parent menu with single child ( #8060 )
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* Combine parent menu with single child
* Adapt fastroping Cut ropes action for the setting
* Change setting name and description
* Fix action object when child action has different object
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Adapt quickmount Change Seat actions
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-02-04 11:01:35 -06:00
Dystopian
4acfc35e77
Cleanup unused variable ( #8074 )
2021-01-28 11:14:28 -06:00
Cyruz143
38baa8dc6c
Check if vehicle has simEnabled before mounting ( #7886 )
2020-09-03 10:56:49 -05:00
Dystopian
09cc8173a1
Fix change seat while vehicle is moving ( #7692 )
2020-06-13 16:32:07 -05:00
PabstMirror
1534f8cd8d
Quickmount - Improve interactu menu getIn for static weapon ( #7090 )
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For small static weapons getInNearest would sometimes not detect the vehicle as the `getCameraViewDirection` may be pointing at the interaction node and not the vehicle
2019-07-05 15:22:07 -05:00
PabstMirror
2ea029c219
Quickmount - optimize subActions ( #6883 )
2019-03-21 21:29:51 -05:00
Dystopian
e8c3be8016
Quick Mount - Add Get In and Change seat action menu ( #5745 )
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* Add quickmount GetIn menu
* Add compartment support
* Check engine, check pilot, check static turret driver
* Add doc, condition, translation
* Add hybrid config entries, fix MP issue
* Optimize condition
* Ignore Enabled setting in vehicle
* Work around SQF validator macro issue
* Fix config macro entries
* Add workaround for getting damage when seat changing while moving
* Add setting for Get In menu disabling
* Fix race when 2 players try to get the same seat
* Convert if-else to switch
* Decrease move-back timeout to 0.5s
* Check if vehicle is flipped
* Add getin statement for parent menu
* Improve canShowFreeSeats
* Apply latest trends
* Improve fnc_addFreeSeatsActions
* Change copilot and gunless turret icons
* Fix macro name
* Fix FFV icon
* Optimize turret icon code
* Extend setting to 4 values
* Fix menu is shown when vehicle is full
* Optimize UAV checking code
* Fix bug with disabled FFV turrets
* Remove bugged FFV, Add turret locality check, Add Failed message
* Replace some macros with function
* Fix validator
* Remove global variables, Add debug
2018-11-18 22:33:50 -06:00
Dystopian
4ff8fc13ff
Fix turrets without weapon treated as gunner ( #6636 )
2018-10-13 12:07:51 -05:00
jonpas
9972f5374f
Default enable Quick mount (empty keybind) and Move to CBA Settings ( #6613 )
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Quickmount - Default enable quick mount (empty keybind) and Move to CBA Settings
2018-10-12 22:14:03 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dystopian
2454ade07b
Quick Mount - Fix mount from water ( #6310 )
2018-04-28 14:34:52 -05:00
PabstMirror
662089a61b
QuickMount - Use correct cargo index ( #5733 )
2017-11-11 20:31:28 +01:00
PabstMirror
6e219b8678
QuickMount - fix locked seats, getIn EH ( #5626 )
2017-10-15 17:59:34 +02:00
James Kingsley
4872e186cd
Vehicle quick mount ( #4931 )
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* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
2017-06-02 16:51:07 -05:00