Commit Graph

8351 Commits

Author SHA1 Message Date
jonpas
0bbf4d4128 Prevent Cargo opening if vehicle is locked 2015-09-02 22:24:46 +02:00
Glowbal
f38d245771 fixed bloodloss for basic medical 2015-09-02 21:56:00 +02:00
commy2
f939f9215e stop flickering of wounds, fix #346 2015-09-02 20:49:17 +02:00
commy2
7d2f1f52a4 remove protection, hitpoint config (fix ubc), some debug stuff 2015-09-02 20:13:51 +02:00
commy2
dc5e6b7c3c Merge branch '323medicalstrcturaldamage' into medical-adjustments 2015-09-02 20:02:19 +02:00
commy2
9665f73fa3 Merge branch 'master' of https://github.com/acemod/ACE3 into medical-adjustments 2015-09-02 17:03:36 +02:00
SilentSpike
6aa191b788 Merge pull request #2327 from acemod/fixGunnerGoggles
Fix gunner goggles
2015-09-02 13:31:50 +01:00
commy2
07ab7d1c35 correct comment 2015-09-02 02:00:53 +02:00
commy2
29efc13556 hide clock, use eventhandler 2015-09-02 01:59:07 +02:00
commy2
43c54d51e8 hide clock on map if no watch in inventory, #414 2015-09-02 01:40:38 +02:00
commy2
83424cdcab header for fnc_flare 2015-09-02 00:03:16 +02:00
commy2
7ce606740c make flares work in mp 2015-09-01 23:56:25 +02:00
commy2
be56fd7d46 scripted approach to hand flares, fix #1079 2015-09-01 23:19:49 +02:00
commy2
471d54f674 better saling for tracer sizes, fix #1008 2015-09-01 21:48:40 +02:00
commy2
237d5b6536 stand up action (uses get out shortcut) and less awkward standing animaton 2015-09-01 21:03:28 +02:00
commy2
acfc48efc2 animate head when surrendered and handcuffed 2015-09-01 20:00:28 +02:00
commy2
405d85eaaa fix leaning back through chair while sitting, fix #1795 2015-09-01 19:06:20 +02:00
PabstMirror
264091957a #1917 - Pointing Update Circle Icon 2015-09-01 10:09:14 -05:00
commy2
fb9ad6075f Merge pull request #2337 from acemod/322bouncym84
bouncing flashbangs, fix #1907
2015-09-01 17:05:36 +02:00
commy2
c0defe9204 Merge pull request #2336 from acemod/322hcmodule
high command module breaks ace, fix #2134
2015-09-01 17:05:24 +02:00
commy2
dd788342fe remove commented debug messages 2015-09-01 16:37:46 +02:00
bux578
de66c2be7b add commy's newest issue 2015-09-01 13:16:58 +02:00
commy2
b1fbbcc49f bouncing flashbangs, fix #1907 2015-09-01 12:46:15 +02:00
commy2
5e68486233 high command module breaks ace, fix #2134 2015-09-01 10:06:01 +02:00
commy2
73911f701d add debug messages for #2134 2015-09-01 08:53:11 +02:00
Michael Braun
035b3432c5 Merge branch 'master' of https://github.com/acemod/ACE3 into feature/switchToLogMacros
Conflicts:
	addons/common/XEH_postInit.sqf
2015-09-01 08:45:59 +02:00
PabstMirror
c97e0eb500 MapTools - Handle Bad Aspect Ratio 2015-08-31 22:50:01 -05:00
jokoho48
3f4d0af940 prevent Issues with other mods 2015-09-01 01:03:34 +02:00
jokoho48
afee398b11 woops 2015-09-01 00:51:32 +02:00
jokoho48
5d612abd02 posible Fix for #2310 2015-09-01 00:42:13 +02:00
commy2
3362bbf0bf fix protection 1.50 ubc issues 2015-09-01 00:01:42 +02:00
commy2
5a164c5cdc fix UBC issues, simplify uniform hitpoint config 2015-08-31 23:36:59 +02:00
commy2
87cf7ded83 Merge pull request #2311 from acemod/322backpack
objectParent command replacing fnc_getBackpackAssignedUnit
2015-08-31 21:32:42 +02:00
commy2
e7d9e8c0dc Merge pull request #2312 from acemod/322opendoor3rdperson
increase reach in 3rd person for opening doors, fix #2301
2015-08-31 21:32:34 +02:00
commy2
aa1ad1bc2a Merge pull request #2313 from acemod/322ffvweaponselect
fix weapon select in ffv slots not working
2015-08-31 21:32:26 +02:00
commy2
9b6bc73c1a Merge pull request #2314 from acemod/322spottingscope
better animation for spotting scope, fix #1638
2015-08-31 21:32:17 +02:00
commy2
591327aaf3 Merge pull request #2315 from acemod/3220xgrenadebug
fix autoriflemen spawning with 0x frag grenade bug
2015-08-31 21:32:09 +02:00
commy2
80a0c93bdc Merge pull request #2316 from acemod/322customcamera
fix custom cameras (for intros) being broken with ACE, fix #2248
2015-08-31 21:32:02 +02:00
commy2
d85f96eac0 Merge pull request #2320 from acemod/322notonladder
disable all actions while being on a ladder by default, close #2289
2015-08-31 21:31:54 +02:00
commy2
e241c70a78 Merge pull request #2318 from acemod/322tripotmagsize
tripod hmgs should have 100rnd mags instead of 500rnd mags, fix #1190
2015-08-31 21:31:44 +02:00
commy2
2a82b97b5a Merge pull request #2328 from acemod/322laserpointer
laserpointer with new command lineintersectssurface
2015-08-31 21:31:35 +02:00
commy2
37aec2b3c3 enable repairing while on ladder 2015-08-31 21:22:22 +02:00
PabstMirror
ba3ecf2a0a Merge pull request #2321 from acemod/HearingStuff
Hearing stuff
2015-08-31 13:24:29 -05:00
PabstMirror
38122ffeaf Merge pull request #2197 from acemod/mapOpenCloseEvents
Map open close events / MapTools Cleanup
2015-08-31 13:23:10 -05:00
commy2
f15805d1f3 setStructuralDamage function 2015-08-31 20:05:38 +02:00
commy2
e1d683d8dc laserpointer with new command lineintersectssurface 2015-08-31 17:31:37 +02:00
SilentSpike
397d77e5b5 Remove special goggles treatment of vehicle units
The condition to disable the overlay for gunners introduces more problems (and inconsistencies for that matter) than it was worth. Vehicle gunners using camera based weapons should probably consider not wearing a pair of glasses/goggles before doing so.
2015-08-31 15:25:40 +01:00
SilentSpike
543e829278 Fix goggles overlay for FFV seats
When aiming down sights, view is considered to be "gunner" and so the overlay would be disabled. Introduces addition canUseWeapon check if view is "gunner" to differentiate FFV seats from regular gunner seats
2015-08-31 14:56:51 +01:00
SilentSpike
5e57cad669 Merge pull request #2216 from acemod/isolateZeusMenuKeybind
Prevent CBA keybindings in zeus interface
2015-08-31 14:41:48 +01:00
SilentSpike
04269831e8 Consider modifier keys for zeus interaction hack
The hacky keybind detection method should consider modifier keys also to prevent keybinds on the same key with different modifiers from firing
2015-08-31 14:40:31 +01:00