Commit Graph

420 Commits

Author SHA1 Message Date
jonpas
9bf1d50383
Documentation - Update packages (#7645) 2020-04-18 20:19:05 +02:00
ace3mod
41cfed9bd2 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2020-04-09 03:55:30 +02:00
javathezone
ee3a721429
Documentation - Fix Mk6 Mortar elevation mistake (#7630)
* Update mk6mortar.md

* Update docs/wiki/feature/mk6mortar.md

Co-Authored-By: Blutze <37950828+Blutze@users.noreply.github.com>

Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
2020-04-08 13:23:48 +02:00
jonpas
e4d7583991
Documentation - Add DeTex as Mikero requirement (#7626) 2020-04-06 10:10:40 -05:00
Brandon Danyluk
3286913df3
Add TCVM to authors 2020-03-12 09:35:52 +01:00
PabstMirror
33414715f5 Update homepage to 3.13.1 2020-03-09 11:21:31 -05:00
ace3mod
f069ac4c92 [Docs] Update component dependencies
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[ci skip]
2020-02-28 17:47:01 +01:00
Laid3acK
957df3b2d0
Wiki - Remove requirements for item usability (#7555) 2020-02-25 09:47:52 +01:00
jonpas
7069cb82c9
Documentation - Add spaces between array elements coding guidel… (#7524) 2020-02-23 02:12:15 +01:00
Whigital
ce329de784
Fix formatting for BIS evh warning (#7522) 2020-02-12 13:26:01 -06:00
Cyruz143
ed1488edba Adding medical box to classnames page (#7472)
* Adding medical box to classnames page

* Forgot advanced medical box
2020-01-22 09:18:08 -06:00
PabstMirror
4fd927ff6b
remove array from cookoff doc event 2020-01-10 09:51:14 -06:00
Björn Dahlgren
941d46b334 Cook Off - Change Cook Off events to global and add to events docs 2020-01-08 00:25:52 +01:00
Jo David
0616e397a3
Add section about looking for existing translation PRs, don't let them leave our homepage 2020-01-06 07:19:19 +01:00
jonpas
4daec7a350 Merge branch 'release' 2020-01-01 20:57:22 +01:00
mharis001
91d15b8647 Add ACEREP #00010 (Medical Rewrite) (#7341)
* Add ACEREP #00010 (Medical Rewrite)

* Apply suggestions from code review

Co-Authored-By: jonpas <jonpas33@gmail.com>

* Add code base improvements paragraph

* Apply suggestion from code review

Co-Authored-By: Jo David <github@jonathandavid.de>

* Improve settings wording

* Update docs/_posts/2019-12-31-ace3-version3130.md

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>

* Update docs/_posts/2019-12-31-ace3-version3130.md

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: SilentSpike <silentspike100+Github@gmail.com>
2020-01-01 13:34:07 -06:00
jonpas
64838857de Update version on wiki 2019-12-30 20:40:34 +01:00
jonpas
ec63321343 Merge branch 'master' into release-3.13.0 2019-12-30 19:33:17 +01:00
Brandon Danyluk
f2fff98ad0 Add AGM-114L Active Radar Homing Hellfire (#7337)
* Create AGM-114L

* If we lose LOS dont continue tracking magically Allow for datalinked targets to donate data to the missile.

* Update documentation

* RHS 2x hellfire compatability

* Make ARH more realistic by not allowing to switch targets after firing

* Fix filename. Change Hellfire attack profile to lead target. Switch to two LOS checks.

We check two Line's of Sight to ensure that we are 100% gone from the target. A raw LOS check will be blocked by bushes and light trees while the checkVisibility wont while on the otherhand smoke will block a visiblity check but not a raw LOS check. We get best of both worlds with this.
I changed the attack profile so that it will lead moving targets. This isnt needed with the laser version because the user will "lead" the target if needed, but with the radar scan we have velocity information so we might as well lead the target as much as possible

* Change function calls to FUNC macro. Slightly change radar logic. Up poll frequency to 7hz

Instead of the missile immediately going active when the shooter doesn't have radar, check if targets are in datalink. If they are, use the datalink to guide the missile instead of its internal radar.

* Add logic for missiles launched without target

If a missile is fired without a locked target, it will immediately go active and target the first thing its seeker picks up. This is an incredibly dangerous trait of active radar homing missiles and is so in this implementation. Be careful!

* Change from `exitWith` to basic `then`

Legacy code that never got changed. This is essentially what happened before

* Update CfgMagazineWells.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2019-12-30 12:29:08 -06:00
jonpas
50dfbeff1c Merge branch 'master' into release-3.13.0 2019-12-18 20:27:30 +01:00
jonpas
6fb0cd09da
Add Medical Rewrite post (#7311) 2019-12-18 19:04:31 +01:00
jonpas
c755037b80 Update version on wiki 2019-12-17 23:36:32 +01:00
ace3mod
7a8489f35e [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2019-12-17 17:15:41 +01:00
brainslush
3af779c631 Add documentation for prevent auto shut-off (#6919) 2019-12-17 17:15:17 +01:00
ace3mod
f87abd13eb [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2019-12-17 03:03:02 +01:00
BaerMitUmlaut
01787312cc Nightvision - Enable setting NVG effects scale mid-mission (#6627)
* Enable setting NVG effects scale mid-mission

* Add fired EHs only when nvg is active
2019-12-11 10:38:43 -06:00
Wakbub
79e3de623f Use STRING macros (#6576) 2019-12-07 22:40:44 +01:00
PabstMirror
e62dbdc04d
Move readme to doc folder and use versioning system (#7289)
* Move readme to doc and use versioning system

* update build tools
2019-12-03 13:12:18 -06:00
ace3mod
a30ae203f7 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2019-11-23 12:38:23 +01:00
PabstMirror
e76aeba45f
Apply suggestions from code review
Co-Authored-By: jonpas <jonpas33@gmail.com>
2019-10-17 13:28:05 -05:00
PabstMirror
37284bd0e8 Update docs 2019-10-17 13:17:37 -05:00
Dedmen Miller
3946928cbe Refuel - Add events for start, stop and progress (#7023)
* Add refuelTick Event

* Add refuelStarted event

* Add refuelStopped event

* Add event documentation

* Rename events

Fix EOF

* Rename one more event
2019-10-13 13:08:35 -05:00
jonpas
5a5d4758a0
Add Arma CI Workflow (validate, lint, build) (#7207)
* No sqflint failures for now due to false-positives
* Upload artifact of armake build
* Cleanup Circle CI configuration
* Add BOM check
* Cleanup BOM
2019-10-05 22:53:16 +02:00
PabstMirror
c426103f23 Extension changes for Medical Rewrite and Linux compilation (#6909)
* Fix Medical HandleDamageWounds memory leak (#6809)

* Use strncpy and disable MSVC unsafe warnings (#7171)
* Set 64-bit correctly from generator string, Disable SSE2 flag on 64-bit (non-existent)

* Tweaks for Linux extensions (#5762)
* Tweak CMakeLists for Linux compilation
* Conform SQF extensions check for Linux server extensions support
* Add *.so to tools
* Split extension check into Windows and Linux
* Disable Medical extension loading for now
* Add client/server separation to extension loading
* Add Arma config documentation on extension creation
2019-09-28 23:03:55 +02:00
mharis001
f6f82d5ab0 Wiki - Fix incorrect fortify chat command example (#7190) 2019-09-25 03:14:20 +02:00
jonpas
99b9d710e3
Update documentation packages and fix issues (#7183)
* Fix YAML Exception (mapping keys not allowed in context)

* Fix weirdly split layout on smaller-width screens

* Run npm audit fix
2019-09-17 17:21:42 +02:00
Schwaggot
3bae64a76f Update wiki description of interaction framework (#7143) 2019-09-04 18:47:46 +02:00
Filip Maciejewski
63dbdab0ae Wiki - Update "ace_cargo_fnc_loadItem" arguments (#7158)
* Update cargo-framework.md

* Update cargo-framework.md
2019-09-02 11:39:32 -05:00
dependabot[bot]
07a467e6cc Bump mixin-deep from 1.3.1 to 1.3.2 in /docs/src (#7153)
Bumps [mixin-deep](https://github.com/jonschlinkert/mixin-deep) from 1.3.1 to 1.3.2.
- [Release notes](https://github.com/jonschlinkert/mixin-deep/releases)
- [Commits](https://github.com/jonschlinkert/mixin-deep/compare/1.3.1...1.3.2)

Signed-off-by: dependabot[bot] <support@github.com>
2019-08-29 00:02:05 +02:00
Laid3acK
db9807e1fb Wiki update (atragmx/scopes) (#7083)
* Wiki update

* Wiki update

* Wiki update
2019-08-28 11:04:25 -05:00
jonpas
d7800c084f Fix Fortify Framework documentation (#7151) 2019-08-28 09:30:53 -05:00
ace3mod
4f52105c23 [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2019-08-12 01:01:00 +02:00
PabstMirror
ebb1ef628f
Merge pull request #7042 from acemod/cswSuperBranch
Crew Served Weapons - Final Integration
2019-08-11 17:57:27 -05:00
jonpas
cd65c2f196
Update development environment requirements (#7120)
* Update development environment requirements

- Disabled 'rebuild requiredAddons' in Mikero tools
- Remove DeRap as a requirement
- Simplify Arma 3 Tools and P-drive (obviously has to be 'properly' set up)

* Update Mikero tools download URL
2019-08-04 22:43:07 +02:00
PabstMirror
3e97d99893 Merge branch 'master' into cswSuperBranch
Conflicts:
	optionals/compat_rhs_usf3/CfgMagazines.hpp
	optionals/compat_rhs_usf3/config.cpp
2019-07-25 15:19:17 -05:00
Vdauphin
e592b6b975 Missing return line in coding guide lines for SETPVAR (#7106) 2019-07-17 00:02:12 +02:00
ace3mod
e444684d38 [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2019-07-12 17:06:23 +02:00
dependabot[bot]
5b05c59fd5 Bump lodash from 4.17.11 to 4.17.13 in /docs/src (#7097)
Bumps [lodash](https://github.com/lodash/lodash) from 4.17.11 to 4.17.13.
- [Release notes](https://github.com/lodash/lodash/releases)
- [Commits](https://github.com/lodash/lodash/compare/4.17.11...4.17.13)

Signed-off-by: dependabot[bot] <support@github.com>
2019-07-11 10:16:56 -05:00
Brandon Danyluk
7b13a75305 RHS CSW compatability (#7082)
* Initial Commit

* Got rid of unneeded translation values

* Updated Strings

* "Fixed" issue where when you deploy the tripid and weapon on slope it freaked out.

* Fixed locality issues. Added timers to relavent functions.

* Added weights to all magazines/tripod. Weights to weapons coming soon when I transfer them to the launcher slot

* Fixed bug regarding localized strings. Created new tripod model

* Added timers for deploying/picking up the tripod. Changed ammo-box model from custom to one already in ARMA. Changed gun-bag model for a more generic one. Created a texture for the tripod and gunbag

* Removed ability to disassemble weapons via the addAction. Added  ACE Action to get in due to a memory point issue. Changed from a static deploy/dismount time to one based in the weapon configs

* Created forward-compatability. Made it so I can define a base plate for any weapon if I ever want to expand from the generic M3 Tripod.

* Fixed bug where tripod wouldn't deploy with the correct times. Fixed bug where if you moved the tripod into the ground it would go flying.

* Added mortar compatability. Will probably shift whole mortar ammo loading to CSW one day

* Added icons to each relavent item

* Added README, possibly fixed bug where if you are in a weapon others cant load/unload ammo. Changed distance you can interact with weapons

* Added checks for when deploying the gun as well as unloading ammo to prevent duplication/deletion of items.

* Added documentation

* Added order to doc

* Explained why things are the way they are

* Remove temp files

* Removed redundant files

* Converted tabs->spaces. Added newlines at end of all files. Changed broken line in fnc_tripodDeploy.sqf.

* 100% newlines at end of file

* Added newlines to files that didnt get the change. Fixed README. Changed from GVAR(cswOptions) to GVAR(options). Changed from tabs to spaces in wiki

* Fixed issue with UAV assembling with enableWeaponDisassembling. Fixed bug where game would crash if you disassembled static weapon with more than 1 magazine

* Tabs->Spaces

* Added CSW options to base StaticWeapon class to allow for easier additions. Switched default mortar away from CSW system due to incompatabilities

* Lazy Evaluations and macros to describe how things work.

* Added newlines to script_component. Fix no-texture issue on tripod. "Fix" 20mm HE saying 40mm HE. Add custom icons to all weapons. Move "Check Ammo" to CSW menu

* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Revert changes to fortify.md

* Updated UI Icon to Crew Served Ammo branch UI

* Added Pabst's CrewServedAmmo to handle ammo loading/unloading instead of my solution

* Fixed bug where currentWeaponTurret returned a blank string when a player hasent entered hte weapon to select the current weapon

* Re-added ammo loading time

* Tabs->Spaces

* Newline at end of files

* Removed replaced functions

* Remove redundant strings. Move ammo handling to appropiate section

* Tabs->Spaces

* Update wiki

* Updated to fix crash with default weapons and disable CSW ability on default static weapons

* Added editor attributes to enable/disable CSW at edit time

* Change how ammo is removed from the CSW. Uses math instead of iteration

* Fix bug where assembled weapon did not get rid of default actions

* Added support for multiple types of ammo in one CSW

* Add tracer magazines for .50 cal

* Fix bug where you could load ammo even if the gun couldnt take any more

* Disable debug and enable compile cache

* Changed weapon deploy/pickup time. Removed custom Titan missiles. Using ACE Dragging now. Added progress bar check for pickupTripod. Updated documentation

* Removed check if CSW is full to unload ammo

* Fix bug where items would spawn underneath other items on wepaon dismount

* Change some things

* Configure base statics, improve returnAmmo

* Add mortar baseplate

* Remove explicit inheritance

* Fix bug where unloading ammo would duplicate it if you had room in your person.

* Tab->Space

* Player couldnt pickup tripod due to legacy code

* Fix GMG_01_base_F inheritce

* Port of ACE 2 tripod + ACE 2 CSW Bag

* Move ACE 2 Data to APL folder

* Adjust weights to make them more accurate to how ARMA uses it and the real life equivalents

* Fix bug where error was thrown on esc from picking up tripod. Tripod rotated 180

* Fix bug where if you called ace_common_claim the weapon could be set to be disassembled even though it may not be wanted via CSW

* Added ability to toggle ammo handling when weaponAssembly is disabled.

* Add Proxy Weapons for all Vanilla static weapons. These serve as a way to allow for realistic ammo reload times without having to modify base classes if you want feautres turned off. Adjusted reload and mount times to be more "realistic"

* Fix Shadow RPT Spam

* Update wiki

* Change order of setDir and setPos

* Change all setDir/setPos orientations. Remove redundant check. Ensure that weapon locked state reflects it with the "getIn" command. Add a way to pass in a specific classname for the weapon assemble type. Add a callback function onDisassemble if user wants to set the state of the new tripod using the old weapon as a reference

* Actually check for the carryWeaponClassname in the deployWeapon check

* Ai Compatiblity

* Add stringtable entries

* Formatting fixes

* Stringtables for settings, fix setMagazineTurretAmmo

* inherit ammo for mags, reorder stringtable

displays correct ammo and descriptionShort

* don't require ace_javelin

* Tweaks, cleanup, localzation, ace_reload changes

change weapon tag to [CSW]
tweak localization strings
minor cleanup
simplify some ace_reload funcs

* delete moved dev func

* Hopefully fix issue where to-be deleted tripod intersects with newly created weapon and vice versa. Remove PBOPREFIX newline

* cleanup/proxyWeapon/mk6 compat

* RHS compatability

* Modified all tripod p3ds to have [0,0,0] at the mount. Ported AGS-30, Kord, M220, and SPG-9 tripods to APL And added them to CSW. Changed RHS compats to use new ported tripods. Changed strings to reflect real names.

* Change from M224 Mortar Bag -> Mk6 Mortar bag

* Add named propert (Autocenter) to make P3D [0,0,0] the center of the object instead of engine calculated

* oh no tabs

* remove some more evil tabs

* fix changes lost in merge

* fix bad merge pt2

* Fix UBC
2019-07-04 17:56:49 -05:00
Brandon Danyluk
abe2ce2f6f Implement M47 Dragon (#6773)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* Ports over NouberNou's dragon guidance

* Add Dragon model

* Make the Dragon CSW capable

* Fix bugs regarding argument order

* Add Dragon Attack Profile. Change how missileGuidance guidance_pfh works in order to allow for different types of missiles besides continious thrust

* Fix bug regarding missile direction. Add official US Army training manual for the dragon for reference purposes

* Adjust model to reflect real-life one

* Add attackProfile and guidanceProfile onFired functions

* Change Dragon "onFired" to reflect missileGuidance changes

* Only implementing the Super-Dragon. Remove Tabs. Add new lines to all files. Add string-table. Tweak missile flight dynamics

* Add sight description

* Fix inheritance issues. Missile damage values tweaked. Fix String Table. Add backblast area.

* Add feature wiki page.

* Fix picture issues

* Remove Dragon manual

* add missing semi-colon

* Tweak damage values. Fix formatting. Add lazy evaluation where applicable

* Disable the ability to switch to the unusable launcher. Convert rvmat numbers to equivalent but more readable numbers. Multiple code fixes. ace_csw required. Formatting fixes. TGA -> PAA. Remove unused comments in missile guidance code

* Dragon flight dynamics tweaked. Now assuming there is a booster angle creating wobble. Add a slight delay when the wire breaks to fire all of the service charges

* hpp newline fixes. Case sensitivity for model and rvmat references

* Update Wiki dependencies

* Revert "Update Wiki dependencies"

This reverts commit efc298c481.

* fix dependency component

* Changed inheritance structure to be more rigid. Remove un-needed config values. Fix script issues regarding positioning and the launchers aliveness

* get rid of the optic for the base dragon. fucking bi configs not making sense

* Lock non-useable dragon on initialization

* Add model.cfg for animations

* Fix formatting. Fix M47 Dragon Optic zoom

* Change LOD selection names

* Revert indentation, keep parenthesis. "Start, stop, start stop! Jesus! I'm starting to think Mattis is just a big cock tease"

* Re-update indentation of model.cfg

* Path fix. Whitespace fix

* Sight attach/detach on same vehicle

* If the sight gets detached, make sure the dragon goes dumb. Remove resetting of resting position when gunner gets out - looks stupid, but when the dragon is fired weird stuff happens

* disable debug

* Add EOF

* Maybe finally fix EOF problem
2019-06-07 23:48:37 -05:00