ulteq
eca7657ffa
Removed a bunch of obsolete code:
...
*Obsolete, as of: 6fdaf4c400
2015-04-25 13:34:47 +02:00
ulteq
f645672281
At least set GVAR(extensionAvailable) to true
2015-04-25 10:38:28 +02:00
jaynus
b2c5e5e9f1
Remove AB verison check until versioning is complete.
2015-04-21 17:04:16 -07:00
ulteq
15240ac87c
Minor code change in the extension detection logic
2015-04-16 13:42:28 +02:00
ulteq
63760acc4f
Added an error message when the ab extension is missing
2015-04-13 12:56:18 +02:00
ulteq
879c6b42b9
Finished the advanced ballistics module settings
2015-04-12 11:59:02 +02:00
ulteq
c532742a5b
Overworked the module settings (WIP)
2015-04-12 11:48:21 +02:00
ulteq
05f14d6242
Added AdvancedBallistics module options
2015-04-11 22:34:19 +02:00
ulteq
5c5f41cf5b
AB is now disable by default
2015-04-11 19:51:58 +02:00
ulteq
44198b18d7
Rewrite of the terrain initialization:
...
*Replaced spawn/sleep with a PFH
2015-04-11 18:18:38 +02:00
ulteq
5ff54f7d1c
Implemented a new logic that decides when to use AB.
...
*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts
-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00
ulteq
e3626eca00
The winddeflection firedEH will now exit automatically, when the advanced_ballistics module is present.
2015-04-08 12:42:56 +02:00
ulteq
26c8f9588a
AdvancedBallistics is now always using the dll extension
2015-04-07 21:22:58 +02:00
ulteq
9fb640195a
Removed weather hack
2015-04-07 21:02:57 +02:00
esteldunedain
7a1e905c79
Move Latitude and Altitude parameters to weather
2015-04-06 00:19:48 -03:00
ulteq
93eaaeb8e2
Added new advanced_ballistics module
2015-04-05 21:08:55 +02:00