Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
Grey-Soldierman
dae3d8d682
Definable classname for Spare Barrel ( #4121 )
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* Added definable barrel classname through weapon config
* Improved condition for player carrying spare barrel
2016-08-27 10:21:15 +02:00
PabstMirror
5ad1f752ca
Fix overheating spare barrels
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- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine
- Don't call updateTemperature in displayTemp, as unit may not be local
- Fix targetEvent error
2016-07-03 12:58:40 -05:00
jonpas
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
jonpas
5d36f84eb1
qGVAR overheating and reloadlaunchers
2016-05-25 20:13:36 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
commy2
d93132dac8
more replacing
2016-05-18 11:57:40 +02:00
esteldunedain
ae8cbb4834
Add "check temperature" and "swap barrel" actions for AARs
2016-03-05 23:33:30 -03:00
esteldunedain
ebfd76107e
The function name was changed in CBA
2016-03-05 13:15:56 -03:00
esteldunedain
62f598b2a6
Use the correct CBA function name, defining it in ACE as long as it doesn't exist already.
2016-03-05 13:11:20 -03:00
esteldunedain
d886289716
Display the new weapon temperature right after swapping barrels
2016-03-01 19:27:39 -03:00
esteldunedain
850a499c0e
Localize spare barrel's displayName
2016-03-01 19:26:20 -03:00
esteldunedain
46a96dd5da
Move spare barrel event handlers out of postInit
2016-03-01 18:14:36 -03:00