Glowbal
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6d4744b9ea
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Increased duration of knock down for basic medical
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2015-09-14 15:19:18 +02:00 |
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Glowbal
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dad96822be
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Only add 1/4 of the new damage to pain instead of everything.
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2015-09-05 13:27:02 +02:00 |
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Glowbal
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a4e406658f
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Reduced initial knockdown time for basic medical
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2015-09-05 13:02:19 +02:00 |
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ViperMaul
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7f58d5a94d
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Revert "Adding same ADV special case to BASIC handle damage." -Not Needed
This reverts commit bf267246bf .
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2015-09-04 10:20:34 -07:00 |
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ViperMaul
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bf267246bf
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Adding same ADV special case to BASIC handle damage.
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2015-09-04 07:48:16 -07:00 |
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ViperMaul
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2bc20501bc
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Adding more debug
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2015-09-04 07:46:35 -07:00 |
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Glowbal
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1a4736e663
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Clean up
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2015-08-29 12:01:00 +02:00 |
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Glowbal
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7a48f595be
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Merge branch 'basic-medical-test' into medical-adjustments
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2015-08-26 09:13:12 +02:00 |
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jokoho48
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d09ca9ec8b
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Code Cleanup Medical Module (Part 1).
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2015-08-22 16:25:10 +02:00 |
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Glowbal
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17115b8846
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test switch to adv medical handleDamage
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2015-08-11 20:58:00 +02:00 |
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jaynus
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c924baefd7
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All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
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2015-05-21 09:42:44 -07:00 |
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PabstMirror
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4d877196e4
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Missing Parenthesissies
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2015-05-19 00:36:54 -05:00 |
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Glowbal
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572b46a473
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fix for #1297 Being near Campfires messes up basic medical and causes large fps lag
Should only do a max of 1 PFH at a time. If new damage is received before the PFH is completed, it will reset.
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2015-05-19 07:23:44 +02:00 |
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KoffeinFlummi
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cb82b20464
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Let setUncon handle AI unconsciousness
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2015-05-01 01:38:16 +02:00 |
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KoffeinFlummi
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48770f77d2
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Rename caching variables in basic HD
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2015-05-01 01:37:58 +02:00 |
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KoffeinFlummi
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aa9f1c53c7
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Whoops
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2015-05-01 01:34:18 +02:00 |
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KoffeinFlummi
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53835605ea
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Merge remote-tracking branch 'origin/master' into basic-med-options
Conflicts:
addons/medical/functions/fnc_getBloodLoss.sqf
addons/medical/functions/fnc_handleDamage_basic.sqf
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2015-05-01 01:25:16 +02:00 |
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PabstMirror
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eb5af0cd89
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Medical Private Variables
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2015-04-30 01:17:26 -05:00 |
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KoffeinFlummi
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84e1937515
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Add damage threshold to basic
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2015-04-22 23:50:37 +02:00 |
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Glowbal
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e00f0ea4c3
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No longer creates a new waitAndExec for every handleDamage call
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2015-04-11 22:47:10 +02:00 |
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Glowbal
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97fa40b4c1
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Make use of new global variables for selections and hitpoints
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2015-04-11 22:31:38 +02:00 |
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Glowbal
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038ed5f23e
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Removed deprecated returnDamage parameters
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2015-04-03 21:59:47 +02:00 |
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Glowbal
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368002cc79
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fixed undefined _selectionName variable #289
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2015-04-03 08:48:10 +02:00 |
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PabstMirror
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048be00a0f
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Medical - QGVAR(isUnconscious) -> "ACE_isUnconscious"
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2015-03-26 15:47:08 -05:00 |
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KoffeinFlummi
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88fb2765e3
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Standardize actions across basic and advanced
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2015-03-21 00:21:30 +01:00 |
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KoffeinFlummi
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66078a047b
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Wut.
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2015-03-20 07:52:41 +01:00 |
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KoffeinFlummi
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a641a5db8b
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Make use of fnc_setUnconscious
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2015-03-11 18:08:29 +01:00 |
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KoffeinFlummi
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8d22b61a2d
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Assign structural damage to torso
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2015-03-11 18:08:00 +01:00 |
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KoffeinFlummi
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fba44f490d
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First draft of death prevention
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2015-02-10 13:33:40 +01:00 |
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KoffeinFlummi
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a2ee41f01d
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First draft of basic damage handling.
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2015-02-06 13:47:17 +01:00 |
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KoffeinFlummi
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930fb51a20
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Medical: First Draft
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2015-02-03 20:09:25 +01:00 |
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