johnb432
415d2f685c
General - Change FUNC
to LINKFUNC
where appropriate ( #9882 )
...
FUNC -> LINKFUNC
2024-03-28 13:57:23 -05:00
PabstMirror
a3aef6a066
General - Cleanup spaces in macros ( #9769 )
...
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-05 14:04:24 -03:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Bailey Danyluk
ef23310aec
Docs - Change name (again) ( #9328 )
2023-08-16 19:18:01 -04:00
Crowdedlight
6181616cc3
Fire - Fix fire spread to invincible units and not being able to be put on fire by proximity if multiple units are on fire ( #8632 )
...
* fire do not propagate to close unit if allowDamage is disable don that unit
* change burnCounter so it works with multiple instances of fires
* fixed exiting burning not resetting burn counter
* changed !isEqualTo to isNotEqualTo
* changed !isEqualTo to isNotEqualTo
* lazy eval, respect old allowDamage variable
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
2023-06-24 05:34:31 +03:00
Filip Maciejewski
beffc7660c
Fire - Loop "Pat down" action until patient is put out of fire ( #9017 )
...
* Adjust burn intensity defines and move to shared
* Loop "Pat down" action until patient is put out of fire
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-06-24 05:08:23 +03:00
Filip Maciejewski
78f0262e10
Fire - Increase effectiveness of rolling for putting out fire ( #9016 )
...
* Increase effectiveness of rolling for putting out fire
* Use same value for rolling and pat down
2022-08-29 02:27:10 +02:00
Cyruz
b47b8014e7
Fix incorrect mempoint for sound src ( #8989 )
2022-08-09 09:38:06 -05:00
GhostIsSpooky
b800bc4ae1
Fix fire not causing burn damage ( #8750 )
2022-03-08 16:36:26 -06:00
Bailey Danyluk
7958f1dd9b
change name ( #8805 )
2022-01-30 11:54:30 -06:00
Serg Vergun
af86109c2b
General - Utilize isNotEqualTo
command ( #8732 )
...
* Utilize isNotEqualTo command
* fix pr validation
2021-12-18 17:15:32 -06:00
Whigital
d73f0f3db4
Fire - Fix animals screaming like humans ( #8625 )
...
* Fire - Only human screams
* Use fnc_burnReaction for screams
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2021-11-08 20:48:54 -06:00
Filip Maciejewski
08dff76593
Fire - Add drop weapon setting ( #8578 )
...
* Fix casing of stringtable keys
* Use CBA_fnc_addSetting
* Move burn reactions to function, add setting for weapon throwing
* Fix stringtable keys in settings
* Use stringtable entries from common component
* Update addons/fire/stringtable.xml
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/fire/stringtable.xml
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-10-26 14:09:45 +02:00
Brandon Danyluk
caca92f71d
Add Fire component ( #8245 )
...
* merge fire
* Change required addons. Change getPos to getPosASL. Remove include
* Apply suggestions from code review
* Apply suggestions from code review
Co-authored-by: Kyle Mckay <kymckay.dev@gmail.com>
* Update addons/fire/stringtable.xml
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Kyle Mckay <kymckay.dev@gmail.com>
2021-10-14 10:49:10 -05:00