Commit Graph

12 Commits

Author SHA1 Message Date
jaynus
acf683e621 Call every 10th of a second. 2015-04-06 12:58:53 -07:00
jaynus
906612f954 Fixed: Gunner FOV, explosive rounds and FPS drop. 2015-04-06 12:54:06 -07:00
jaynus
d6cf07a3b6 Changed: FCS update was not being delayed for laser. Delay of 0.5s added. 2015-04-06 11:44:17 -07:00
jaynus
c3dbcf1351 increase frequency of laser update. 2015-04-06 07:40:20 -07:00
Nou
6541600d44 Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
jaynus
735384cdb4 stabalize a little more and do some debug drawing. 2015-04-03 14:28:12 -07:00
jaynus
ced44f8a9d Fixed: Reduce bouncing.
TODO: wtf is going on with the lateral axis?
TODO: maybe dummy laser that doesnt show up as a target.
2015-04-03 10:34:36 -07:00
jaynus
368b51e0ee Fixed: Get in/out of vehicle automatically turns off lasers 2015-04-03 10:10:57 -07:00
jaynus
84d801a45a Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
2015-04-03 09:49:41 -07:00
jaynus
596854a264 Moved getTurretDirection to common.
Tweak creation of action (fucking actions?!) :( :( :(
2015-04-02 10:05:50 -07:00
jaynus
ec64a1b0ca Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
2015-04-02 09:35:36 -07:00
jaynus
16a296e92b laser_selfdesginate commit for commanche 2015-01-19 20:13:12 -08:00