esteldunedain
fae10aa731
Replace dialog by display.
2015-05-02 01:33:28 -03:00
esteldunedain
fc02bb4e06
Stylistic changes
2015-05-01 00:32:16 -03:00
esteldunedain
aa4a5539d4
Merge branch 'master' into interactMoreOptions
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Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
2015-05-01 00:04:22 -03:00
KoffeinFlummi
984a1fe337
Rename breakLine to break_line
2015-05-01 02:14:23 +02:00
PabstMirror
9aa2e3130a
Options for Shadow/Outline and Text Size
2015-04-29 23:37:52 -05:00
PabstMirror
e40a2a524d
Merge branch 'master' into interactMoreOptions
2015-04-29 22:57:35 -05:00
PabstMirror
d7d43ce3b1
#828 - Private Variables for Interact Menu
2015-04-29 01:26:13 -05:00
PabstMirror
9e8b13cd2b
Merge branch 'master' into altSelfInteract
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Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
addons/interact_menu/functions/fnc_renderSelector.sqf
addons/interact_menu/stringtable.xml
2015-04-28 14:02:03 -05:00
commy2
f96deadd20
imenu: remove shadow, fix caching
2015-04-26 12:41:15 +02:00
commy2
b7763331d6
the index
2015-04-25 14:34:09 +02:00
commy2
73b17efa2f
cache ctrlSetStructedText parseText
2015-04-25 13:28:21 +02:00
commy2
73f387d3e3
outline interaction menu text
2015-04-25 11:55:39 +02:00
PabstMirror
96be881ea9
User changeable text/shadow colors for interaction
2015-04-20 18:28:01 -05:00
esteldunedain
630a2a0f7a
Make the list menu optional via a client setting
2015-04-12 01:15:38 -03:00
esteldunedain
01bc6b233a
Merge branch 'breakLineExtension' into linearMenuExperiment
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Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
2015-04-12 00:21:05 -03:00
esteldunedain
7b797d906f
Merge branch 'master' into linearMenuExperiment
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Conflicts:
addons/interact_menu/functions/fnc_renderIcon.sqf
addons/overheating/stringtable.xml
2015-04-12 00:19:33 -03:00
esteldunedain
df17df61f9
Improve the way lines are split
2015-04-11 23:39:06 -03:00
PabstMirror
03dbe8e6c5
Make it optional
2015-04-07 22:57:58 -05:00
PabstMirror
ce70c72cd6
wip1
2015-04-07 22:44:41 -05:00
esteldunedain
7617908ad3
Make menu open linearly to the right of the action point
2015-04-04 01:44:49 -03:00
esteldunedain
06f6039dca
Stronger shadow for the interact_menu text
2015-04-04 01:04:32 -03:00
Nicolás Badano
5e79970740
Switching nicknames
2015-03-24 01:18:00 -03:00
Nicolás Badano
8767a0d6ac
Fix #206
2015-03-24 00:30:15 -03:00
Nicolás Badano
17d0c0ae38
Various tweaks on interact_menu styling to improve usability
2015-03-24 00:15:22 -03:00
Nicolás Badano
50f5e2c858
Change the interact_menu selector to be a control. Makes it work reliably when surrendered
2015-03-23 19:16:10 -03:00
Nicolás Badano
a432f74a6b
Make self interact_menu finally work on the map screen!!
2015-03-23 18:26:20 -03:00
Nicolás Badano
eb557bf777
Make interac_menu work in real 2D:
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- Children positions are calculated directly on screen space
- Saves a lot of worldToScreen, ATLtoASL, etc calls
- Selector is now a control instead of a 3D icon
2015-03-23 18:08:31 -03:00
Nicolás Badano
bf1d808b82
Small optimizations on interact_menu
2015-03-23 14:01:38 -03:00
Nicolás Badano
83572921ae
- Modification of actions data structure to separate action parameters from children
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- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
85a77150c9
- Add cursored self interaction menu (for using inside vehicles)
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- Renamed the base menu "SelfActions" to "ACE_SelfActions"
- Limit the amount of objects the player is shown interactions with. This are the 3 nearest objects which have active action points visible on screen.
- Cull action points that are not visible, to far away, etc before checking if they are active.
2015-02-28 17:48:46 -03:00
Nicolás Badano
310710b6e2
Major plumbing upgrades on interact_menu:
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- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
Nicolás Badano
6b7f649244
interact_menu: add headers
2015-02-21 17:11:03 -03:00
Nicolás Badano
bc3a226c64
Text under the icon
2015-02-19 18:56:43 -03:00
Nicolás Badano
41145e5731
reduce size of the menu
2015-02-19 18:03:25 -03:00
Nicolás Badano
f7d5d615ee
allow actions to be defined for different selections
2015-02-19 15:36:27 -03:00
Nicolás Badano
db5e8bcc34
Modify the opacity of icons along with that of the text
2015-02-19 12:01:47 -03:00
Nicolás Badano
d055315661
interact_menu: tab to space
2015-02-19 10:49:36 -03:00
PabstMirror
244d7a5572
Fix opacity fading on other render levels
2015-02-19 03:02:58 -06:00
Nou
5dfa4304d3
Tweaks
2015-01-28 12:03:30 -08:00
Nou
6a04408a74
Initial nou menu commit.
2015-01-18 10:38:27 -08:00