Commit Graph

10424 Commits

Author SHA1 Message Date
893866ff39 Remove >> signs from interaction menu 2016-07-06 22:38:03 -03:00
ce0da11aed Clip sound duration to below 0.5 s to avoid it stacking into itself when using say 2016-07-06 22:23:34 -03:00
f73b6b1aad - Restore the config of detector sounds through CfgSounds
- Add the possibility of switching between headphones or speaker
- Move detector actions to their own submenu
2016-07-06 22:14:26 -03:00
34654fffb7 Add function to allow using playSound3D on CfgSounds classes 2016-07-06 21:31:06 -03:00
5362a80911 Tweak spotting scope anims / mem points 2016-07-06 16:55:54 -05:00
62a0c49fc2 Merge pull request #4056 from acemod/fixReviveLoop
Fix order of revive loop
2016-07-06 13:40:20 +02:00
450b8dfedb Fix order of revive loop
Fix #4035
Revive loop was killing heartrate before it exited
2016-07-06 00:54:51 -05:00
4047c44b64 Merge pull request #4047 from acemod/cleanupRefuel
Refuel - Simplify Actions, Fix Van_01 config
2016-07-05 20:59:49 -05:00
022e7747b1 Fix no attack profile on static titan launcher (#4023) 2016-07-05 20:58:32 -05:00
bd2a063861 Fix pboProject false/true becoming 0/1 in UI config, Default ammoCount to off (#4041) 2016-07-05 23:01:25 +02:00
6c732bf789 Fix action name, put actions on base class 2016-07-05 00:22:47 -05:00
30532983a1 Improve the positioning of the detector point 2016-07-04 19:32:40 -03:00
e26eda3ac2 - Optimize getDetectedObject
- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
8a572ace41 Make ace news fit apex menu style 2016-07-04 15:31:25 -05:00
e40415b628 Add #undef for PREP w/ DISABLE_COMPILE_CACHE 2016-07-04 01:17:30 -05:00
ea140f63a5 Refuel - Simplify Actions, Fix Van_01 config 2016-07-03 15:17:00 -05:00
08c4731a3a Merge pull request #4045 from acemod/fixOverheatingBarrels
Fix overheating spare barrels
2016-07-03 21:11:13 +02:00
a5b88d3276 Merge pull request #4034 from acemod/dragKeybind
Add Drag/Drop Keybind
2016-07-03 20:43:06 +02:00
0a5a4d2d33 Fix German word order / capitalization 2016-07-03 20:42:43 +02:00
5ad1f752ca Fix overheating spare barrels
- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine
- Don't call updateTemperature in displayTemp, as unit may not be local
- Fix targetEvent error
2016-07-03 12:58:40 -05:00
287adb16e6 Merge pull request #4040 from acemod/fixObscuedInteractionPoints
Less aggressive overlap detection
2016-07-03 17:33:10 +02:00
bbc708e3e0 Less aggressive overlap detection
Ensure the 2d screen pos distance is significant.
2016-07-02 22:46:36 -05:00
f2359cb243 Merge pull request #4037 from acemod/fixCargoSpareParts
Fix cargo event name - spare parts not being added
2016-07-02 14:19:23 +02:00
d15330d245 Fix cargo event name - spare parts not being added 2016-07-01 23:14:20 -05:00
96efbaef53 Add Drag/Drop Keybind 2016-07-01 16:28:44 -05:00
e3f96b6594 Merge branch 'master' into merge-basic-and-advanced
Conflicts:
	addons/medical/XEH_postInit.sqf
	addons/medical/functions/fnc_displayPatientInformation.sqf
2016-06-30 11:27:51 +02:00
cd08e00c71 Merge pull request #3962 from acemod/dogtags
Dogtags
2016-06-29 22:19:02 +02:00
a497690bbd Merge branch 'master' into apex 2016-06-29 21:44:15 +02:00
a47168e31b Merge pull request #4019 from acemod/customizable-faction
add possibility to overwrite a units faction for determining name tags
v3.6.0
2016-06-29 20:16:21 +02:00
eca5263df8 Merge pull request #3998 from acemod/apexUBC
Fix UBC for 1.62 Apex
2016-06-29 12:04:21 +02:00
806877492c Merge pull request #3999 from acemod/fixApexWeapons
Fix ballisitics and huntir configs
2016-06-29 12:04:05 +02:00
2fa8141721 Merge pull request #4022 from acemod/apexLauncherConfig
Add javelin configs for new apex launchers
2016-06-29 12:03:37 +02:00
3ae8a494c4 Add javelin configs for new apex launchers
Fix #4007
2016-06-28 22:46:04 -05:00
ab2307996c add possibility to overwrite a units faction for determining name tags 2016-06-28 23:43:34 +02:00
01c184b174 Merge pull request #4014 from acemod/apexTitanBandaid
Handle bad target when using apex titans
2016-06-28 22:01:12 +02:00
4251831e2e Merge pull request #4009 from acemod/fixRearmEvents
Fix rearm events
2016-06-28 20:33:56 +02:00
898217a533 Fixed popping and stray particles 2016-06-28 19:23:47 +02:00
20376385ca Fix #4007 - Handle bad target when using apex titans 2016-06-27 13:43:05 -05:00
f1bf5f8e7b Merge pull request #4013 from acemod/fix-color-medicaldisplay
Fix injuries shown as blue instead of red
2016-06-27 19:57:52 +02:00
1d66d46501 Fix damaged array not being overwritten.
This fixes an issue were injured body parts were displayed as blue instead of red. Happens when using advanced medical with AI running in basic mode.
2016-06-27 19:55:00 +02:00
419b525458 Fix incorrect macro syntax
Syntax caused pboProject to choke
2016-06-27 19:30:39 +02:00
a9f3c2f784 Merge pull request #4012 from acemod/fix-medical-config-typo
Fix incorrect values for bandage configuration
2016-06-27 19:07:34 +02:00
d7965233d9 Merge pull request #4010 from acemod/rearmHandleNil
rearm - Skip selectWeapon on nil
2016-06-27 19:05:37 +02:00
8809881a9e Merge branch 'release' into fixRearmEvents 2016-06-27 19:04:32 +02:00
0844e311a5 Merge pull request #4008 from acemod/cleanupWaitAndExec
Switch EFUNC(common,waitAndExecute) to CBA
2016-06-27 19:03:24 +02:00
3928d8a2cb Merge pull request #4005 from acemod/tagUpward
Align tags upward in non-horizontal surfaces
2016-06-27 19:03:08 +02:00
c287223a08 Fix incorrect values for bandage configuration 2016-06-27 19:01:33 +02:00
8bd3332b0e rearm - Skip selectWeapon on nil
Should fix #4006
2016-06-27 00:00:25 -05:00
8ecd8a49cc Fix rearm events 2016-06-26 23:37:23 -05:00
10a19b59e7 Swich EFUNC(common,waitAndExecute) to CBA 2016-06-26 22:18:53 -05:00