893866ff39
Remove >> signs from interaction menu
2016-07-06 22:38:03 -03:00
ce0da11aed
Clip sound duration to below 0.5 s to avoid it stacking into itself when using say
2016-07-06 22:23:34 -03:00
f73b6b1aad
- Restore the config of detector sounds through CfgSounds
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- Add the possibility of switching between headphones or speaker
- Move detector actions to their own submenu
2016-07-06 22:14:26 -03:00
34654fffb7
Add function to allow using playSound3D on CfgSounds classes
2016-07-06 21:31:06 -03:00
5362a80911
Tweak spotting scope anims / mem points
2016-07-06 16:55:54 -05:00
62a0c49fc2
Merge pull request #4056 from acemod/fixReviveLoop
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Fix order of revive loop
2016-07-06 13:40:20 +02:00
450b8dfedb
Fix order of revive loop
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Fix #4035
Revive loop was killing heartrate before it exited
2016-07-06 00:54:51 -05:00
4047c44b64
Merge pull request #4047 from acemod/cleanupRefuel
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Refuel - Simplify Actions, Fix Van_01 config
2016-07-05 20:59:49 -05:00
022e7747b1
Fix no attack profile on static titan launcher ( #4023 )
2016-07-05 20:58:32 -05:00
bd2a063861
Fix pboProject false/true becoming 0/1 in UI config, Default ammoCount to off ( #4041 )
2016-07-05 23:01:25 +02:00
6c732bf789
Fix action name, put actions on base class
2016-07-05 00:22:47 -05:00
30532983a1
Improve the positioning of the detector point
2016-07-04 19:32:40 -03:00
e26eda3ac2
- Optimize getDetectedObject
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- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
8a572ace41
Make ace news fit apex menu style
2016-07-04 15:31:25 -05:00
e40415b628
Add #undef for PREP w/ DISABLE_COMPILE_CACHE
2016-07-04 01:17:30 -05:00
ea140f63a5
Refuel - Simplify Actions, Fix Van_01 config
2016-07-03 15:17:00 -05:00
08c4731a3a
Merge pull request #4045 from acemod/fixOverheatingBarrels
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Fix overheating spare barrels
2016-07-03 21:11:13 +02:00
a5b88d3276
Merge pull request #4034 from acemod/dragKeybind
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Add Drag/Drop Keybind
2016-07-03 20:43:06 +02:00
0a5a4d2d33
Fix German word order / capitalization
2016-07-03 20:42:43 +02:00
5ad1f752ca
Fix overheating spare barrels
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- Remove ACE_SpareBarrel from CfgWeapons as it is now a magazine
- Don't call updateTemperature in displayTemp, as unit may not be local
- Fix targetEvent error
2016-07-03 12:58:40 -05:00
287adb16e6
Merge pull request #4040 from acemod/fixObscuedInteractionPoints
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Less aggressive overlap detection
2016-07-03 17:33:10 +02:00
bbc708e3e0
Less aggressive overlap detection
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Ensure the 2d screen pos distance is significant.
2016-07-02 22:46:36 -05:00
f2359cb243
Merge pull request #4037 from acemod/fixCargoSpareParts
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Fix cargo event name - spare parts not being added
2016-07-02 14:19:23 +02:00
d15330d245
Fix cargo event name - spare parts not being added
2016-07-01 23:14:20 -05:00
96efbaef53
Add Drag/Drop Keybind
2016-07-01 16:28:44 -05:00
e3f96b6594
Merge branch 'master' into merge-basic-and-advanced
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Conflicts:
addons/medical/XEH_postInit.sqf
addons/medical/functions/fnc_displayPatientInformation.sqf
2016-06-30 11:27:51 +02:00
cd08e00c71
Merge pull request #3962 from acemod/dogtags
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Dogtags
2016-06-29 22:19:02 +02:00
a497690bbd
Merge branch 'master' into apex
2016-06-29 21:44:15 +02:00
a47168e31b
Merge pull request #4019 from acemod/customizable-faction
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add possibility to overwrite a units faction for determining name tags
v3.6.0
2016-06-29 20:16:21 +02:00
eca5263df8
Merge pull request #3998 from acemod/apexUBC
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Fix UBC for 1.62 Apex
2016-06-29 12:04:21 +02:00
806877492c
Merge pull request #3999 from acemod/fixApexWeapons
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Fix ballisitics and huntir configs
2016-06-29 12:04:05 +02:00
2fa8141721
Merge pull request #4022 from acemod/apexLauncherConfig
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Add javelin configs for new apex launchers
2016-06-29 12:03:37 +02:00
3ae8a494c4
Add javelin configs for new apex launchers
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Fix #4007
2016-06-28 22:46:04 -05:00
ab2307996c
add possibility to overwrite a units faction for determining name tags
2016-06-28 23:43:34 +02:00
01c184b174
Merge pull request #4014 from acemod/apexTitanBandaid
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Handle bad target when using apex titans
2016-06-28 22:01:12 +02:00
4251831e2e
Merge pull request #4009 from acemod/fixRearmEvents
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Fix rearm events
2016-06-28 20:33:56 +02:00
898217a533
Fixed popping and stray particles
2016-06-28 19:23:47 +02:00
20376385ca
Fix #4007 - Handle bad target when using apex titans
2016-06-27 13:43:05 -05:00
f1bf5f8e7b
Merge pull request #4013 from acemod/fix-color-medicaldisplay
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Fix injuries shown as blue instead of red
2016-06-27 19:57:52 +02:00
1d66d46501
Fix damaged array not being overwritten.
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This fixes an issue were injured body parts were displayed as blue instead of red. Happens when using advanced medical with AI running in basic mode.
2016-06-27 19:55:00 +02:00
419b525458
Fix incorrect macro syntax
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Syntax caused pboProject to choke
2016-06-27 19:30:39 +02:00
a9f3c2f784
Merge pull request #4012 from acemod/fix-medical-config-typo
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Fix incorrect values for bandage configuration
2016-06-27 19:07:34 +02:00
d7965233d9
Merge pull request #4010 from acemod/rearmHandleNil
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rearm - Skip selectWeapon on nil
2016-06-27 19:05:37 +02:00
8809881a9e
Merge branch 'release' into fixRearmEvents
2016-06-27 19:04:32 +02:00
0844e311a5
Merge pull request #4008 from acemod/cleanupWaitAndExec
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Switch EFUNC(common,waitAndExecute) to CBA
2016-06-27 19:03:24 +02:00
3928d8a2cb
Merge pull request #4005 from acemod/tagUpward
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Align tags upward in non-horizontal surfaces
2016-06-27 19:03:08 +02:00
c287223a08
Fix incorrect values for bandage configuration
2016-06-27 19:01:33 +02:00
8bd3332b0e
rearm - Skip selectWeapon on nil
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Should fix #4006
2016-06-27 00:00:25 -05:00
8ecd8a49cc
Fix rearm events
2016-06-26 23:37:23 -05:00
10a19b59e7
Swich EFUNC(common,waitAndExecute) to CBA
2016-06-26 22:18:53 -05:00