Commit Graph

9 Commits

Author SHA1 Message Date
jonpas
bd5f6107a0 Merge branch 'master' into eol-lf 2016-06-09 14:24:45 +02:00
jonpas
816da2aef1 Normalize to LF line endings 2016-05-30 18:37:03 +02:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
PabstMirror
375c81d9b0 Connect Zeus module to Frag 2015-06-18 22:13:06 -05:00
PabstMirror
e235ebcc15 Fix frag always killing thrower 2015-06-18 21:48:23 -05:00
PabstMirror
ccb30e0a47 use master pfh for frag 2015-06-16 22:39:37 -05:00
jaynus
c297257421 Disable frag by default. Add @pabstmirror fix closes #1339 closes #820 2015-05-21 15:06:55 -07:00
jaynus
58a55313cd Changed: Entire frag system re-optimized to a single tracking/GC index-based PFH.
Changed: Spalling calculations now throttled across frames and limited; accurate but performant
Changed: All lookups are now index-based on a global projectiles array. This reduced runtime dramatically for all fragmentation.
2015-05-13 17:06:10 -07:00
jaynus
553942bbc7 Initial commit of frag/spalling optimization rewrite. Now tracks in single PFH, with index-based referencing instead of searches. TODO: Break spall calculation up to multiple frames. Needs testing. 2015-05-13 14:33:14 -07:00