bux
ff5159f6c7
Add custom rtm for holding flashlight, move flashlight in p3d to better fit holding animation, add model.cfg required for binarizing rtm
2019-11-24 21:10:01 +01:00
bux
c28b5af1a2
tab -> spaces
2019-11-21 18:26:31 +01:00
bux
516145210f
Add Maglite ML300L
2019-11-21 18:20:05 +01:00
bux
89266d8c84
make mx_991 name uniform
2019-11-21 16:55:27 +01:00
bux
c6a31ebff4
make maglite_xl50 name uniform
2019-11-21 16:09:28 +01:00
bux
6de01d5c5d
make ksf_1 name uniform
2019-11-21 16:05:36 +01:00
bux
f84949e7ae
fix typo in maglite p3d name
2019-11-21 15:59:52 +01:00
Dystopian
1fe7c5c29c
Map - Improve flashlight support ( #6608 )
...
* Improve flashlight support
* Speed up items check loop
* Speed up more
* Remove useless var
2018-10-25 11:39:27 -05:00
Josuan Albin
765d36b4bc
Add / Fix missing author entries ( #5763 )
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* Add missing author strings
* Fix dagr author entry
2017-11-13 16:54:34 -06:00
PabstMirror
30a8d2db7b
Use CBA Misc Items ( #5502 )
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* Use CBA Misc Items
* Set required CBA to 3.4.1
2017-09-12 23:23:45 -05:00
voiper
d4dfaeaf85
Capital L.
2016-06-15 16:31:05 -07:00
voiper
2158d39e8a
Used QPATHTOF. Reverted config names.
...
Optimised fnc_getUnitFlashlights.
2016-06-15 14:58:07 -07:00
voiper
01c335d13a
More cleanup + a bug fix.
2016-06-13 19:23:14 -07:00
voiper
5a29c4b04c
Fix up weapon names.
2016-06-12 15:33:37 -07:00
voiper
f3fc99f3b8
Housekeeping of ace_flashlights and ace_map.
...
ace_map now handles flashlights independently of ace_flashlights.
ace_map searches for flashlight beam textures directly from weapon configs.
ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
2016-06-12 15:31:11 -07:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
voiper
2d101d064e
Git fix #3 .
2015-08-11 10:59:50 -07:00