ACE3/addons/explosives
PabstMirror be3afe6eb3 Increase defuse range for underwater mines (#4195)
Fix #4144
- Adds a 2nd defuse helper with increased range
2016-08-02 18:29:31 -05:00
..
Data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Increase defuse range for underwater mines (#4195) 2016-08-02 18:29:31 -05:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ Added $PBOPREFIX$ for explosives. 2015-01-12 13:42:02 +02:00
ACE_Settings.hpp Fix Capitalization of ACE Settings classes. (#3627) 2016-05-07 22:14:56 +02:00
ACE_Triggers.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgAmmo.hpp Standardize grammar of GVAR arrays in configs to place the square brackets outside the GVAR macro. 2016-02-28 15:18:15 +01:00
CfgEventHandlers.hpp Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH 2016-03-02 17:33:46 +01:00
CfgMagazines.hpp Fix #3203 IEDs magically changing shape 2016-01-22 14:21:25 +01:00
CfgModule.hpp Merge branch 'master' into useQuotedPathMacros 2016-05-30 21:14:17 +02:00
CfgVehicles.hpp Increase defuse range for underwater mines (#4195) 2016-08-02 18:29:31 -05:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp Rename the explosive orientations events again: 2016-06-24 12:02:10 -03:00
ExplosivesUI.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
GUI_VirtualAmmo.hpp Use GVAR where applicable 2016-07-20 07:15:18 +03:00
README.md Create README.md 2015-01-26 13:42:07 +01:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Add missing french entries in stringtables and update older ones 2016-06-19 01:18:12 +02:00
XEH_missionDisplayLoad.sqf Fix Cancel Action by moving it to MouseButtonDown display EH 2016-03-03 17:35:43 +01:00
XEH_postInit.sqf Rename the explosive orientations events again: 2016-06-24 12:02:10 -03:00
XEH_preInit.sqf Resync mine orientations in JIP. Fix #3317 2016-02-23 09:53:38 -03:00
XEH_PREP.hpp Fix Cancel Action by moving it to MouseButtonDown display EH 2016-03-03 17:35:43 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_explosives

Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.

Maintainers

The people responsible for merging changes to this component or answering potential questions.