ACE3/addons/zeus/functions/fnc_moduleBurn.sqf
johnb432 f45dff8a09
Fire - Mini-Rewrite (#9757)
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-06-22 15:07:36 -03:00

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#include "..\script_component.hpp"
/*
* Author: BaerMitUmlaut
* Inflames a unit.
*
* Arguments:
* 0: The module logic <OBJECT>
*
* Return Value:
* None
*
* Example:
* [LOGIC] call ace_zeus_fnc_moduleBurn
*
* Public: No
*/
params ["_logic"];
if (!local _logic) exitWith {};
private _unit = attachedTo _logic;
deleteVehicle _logic;
switch (false) do {
case (!isNull _unit): {
[LSTRING(NothingSelected)] call FUNC(showMessage);
};
case (_unit isKindOf "CAManBase" && {getNumber (configOf _unit >> "isPlayableLogic") == 0}): {
[LSTRING(OnlyInfantry)] call FUNC(showMessage);
};
case (["ace_fire"] call EFUNC(common,isModLoaded)): {
[LSTRING(RequiresAddon)] call FUNC(showMessage);
};
default {
[QEGVAR(fire,burn), [_unit, 5], _unit] call CBA_fnc_targetEvent;
};
};