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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
1.6 KiB
1.6 KiB
layout | title | component | description | group | category | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Explosives | explosives | Adds numerous improvements to using and handling explosives. | feature | interaction | wiki | ace |
|
1. Overview
1.1 Advanced explosives placement
Enables more precise placement of explosives.
1.2 Numerous trigger types
Offers different trigger types, like clackers and dead man switches.
1.3 Attach explosives to vehicles
Enables attaching explosives to vehicles.
2. Usage
2.1 Placing explosives
- Use self interaction Ctrl+⊞ Win (ACE3 default key bind
Self Interaction Key
). - Select
Explosives
. - Choose your explosive type and follow the instructions on the screen.
2.2 Arming and detonating explosives
- Interact with the explosive ⊞ Win (ACE3 default key bind
Interact Key
). - Choose the arming method.
- For clackers use Self Interaction
Explosives
→Detonate
and choose the corresponding Firing Device. - Alternatively, use Ctrl+Alt+C (ACE3 default key bind
Detonate All on Active Clacker
) to detonate all explosives tied to theActive Detonator
, which can be changed via theSet Active Detonator
interaction on the desired Clacker / Dead Man Switch.
2.3 Defusing explosives
- A
Defusal Kit
is required. - Interact with the explosive ⊞ Win.
- Select
Disarm
. - You are safe to pick it up after the action has completed.
Tip: To increase the success rate when defusing, make sure you crawl up to the IED.