ACE3/docs/wiki/feature/explosives.md
Fabio Schick 2f9b7002c3
Explosives - Add Cellphone/Detonator Keybinds (#9687)
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-02-07 17:47:01 -03:00

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---
layout: wiki
title: Explosives
component: explosives
description: Adds numerous improvements to using and handling explosives.
group: feature
category: interaction
parent: wiki
mod: ace
version:
major: 3
minor: 0
patch: 0
---
## 1. Overview
### 1.1 Advanced explosives placement
Enables more precise placement of explosives.
### 1.2 Numerous trigger types
Offers different trigger types, like clackers and dead man switches.
### 1.3 Attach explosives to vehicles
Enables attaching explosives to vehicles.
## 2. Usage
### 2.1 Placing explosives
- Use self interaction <kbd>Ctrl</kbd>+<kbd>&nbsp;Win</kbd> (ACE3 default key bind `Self Interaction Key`).
- Select `Explosives`.
- Choose your explosive type and follow the instructions on the screen.
### 2.2 Arming and detonating explosives
- Interact with the explosive <kbd>&nbsp;Win</kbd> (ACE3 default key bind `Interact Key`).
- Choose the arming method.
- For clackers use Self Interaction `Explosives` &rarr; `Detonate` and choose the corresponding Firing Device.
- Alternatively, use <kbd>Ctrl</kbd>+<kbd>Alt</kbd>+<kbd>C</kbd> (ACE3 default key bind `Detonate All on Active Clacker`) to detonate all explosives tied to the `Active Detonator`, which can be changed via the `Set Active Detonator` interaction on the desired Clacker / Dead Man Switch.
### 2.3 Defusing explosives
- A `Defusal Kit` is required.
- Interact with the explosive <kbd>&nbsp;Win</kbd>.
- Select `Disarm`.
- You are safe to pick it up after the action has completed.
**Tip:** To increase the success rate when defusing, make sure you crawl up to the IED.