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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
47 lines
1.6 KiB
Markdown
47 lines
1.6 KiB
Markdown
---
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layout: wiki
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title: Explosives
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component: explosives
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description: Adds numerous improvements to using and handling explosives.
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group: feature
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category: interaction
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 0
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patch: 0
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---
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## 1. Overview
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### 1.1 Advanced explosives placement
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Enables more precise placement of explosives.
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### 1.2 Numerous trigger types
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Offers different trigger types, like clackers and dead man switches.
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### 1.3 Attach explosives to vehicles
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Enables attaching explosives to vehicles.
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## 2. Usage
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### 2.1 Placing explosives
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- Use self interaction <kbd>Ctrl</kbd>+<kbd>⊞ Win</kbd> (ACE3 default key bind `Self Interaction Key`).
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- Select `Explosives`.
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- Choose your explosive type and follow the instructions on the screen.
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### 2.2 Arming and detonating explosives
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- Interact with the explosive <kbd>⊞ Win</kbd> (ACE3 default key bind `Interact Key`).
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- Choose the arming method.
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- For clackers use Self Interaction `Explosives` → `Detonate` and choose the corresponding Firing Device.
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- Alternatively, use <kbd>Ctrl</kbd>+<kbd>Alt</kbd>+<kbd>C</kbd> (ACE3 default key bind `Detonate All on Active Clacker`) to detonate all explosives tied to the `Active Detonator`, which can be changed via the `Set Active Detonator` interaction on the desired Clacker / Dead Man Switch.
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### 2.3 Defusing explosives
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- A `Defusal Kit` is required.
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- Interact with the explosive <kbd>⊞ Win</kbd>.
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- Select `Disarm`.
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- You are safe to pick it up after the action has completed.
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**Tip:** To increase the success rate when defusing, make sure you crawl up to the IED.
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