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e535988479
* Hearing cleanup * Update fnc_updateHearingProtection.sqf * Fixes + tweaks * Update initSettings.inc.sqf * Update fnc_removeEarplugs.sqf
31 lines
899 B
Plaintext
31 lines
899 B
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: esteldunedain
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* Initializes the Hearing module.
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*
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* Arguments:
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* Whatever the module provides. (I dunno.) <UNKNOWN>
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*
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* Return Value:
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* None
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*
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* Example:
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* player call ace_hearing_fnc_moduleHearing
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*
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* Public: No
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*/
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params ["_logic"];
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[_logic, QGVAR(EnableCombatDeafness), "EnableCombatDeafness"] call EFUNC(common,readSettingFromModule);
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// Do Not Force - read module setting only non-default is set due to using SCALAR
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if ((_logic getVariable "DisableEarRinging") != -1) then {
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[_logic, QGVAR(DisableEarRinging), "DisableEarRinging"] call EFUNC(common,readSettingFromModule);
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};
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[_logic, QGVAR(enabledForZeusUnits), "enabledForZeusUnits"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(autoAddEarplugsToUnits), "autoAddEarplugsToUnits"] call EFUNC(common,readSettingFromModule);
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INFO("Hearing Module Initialized.");
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