ACE3/addons/scopes
2016-06-22 01:39:20 +02:00
..
functions Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
sounds scopes: partial fix 2015-01-18 18:34:45 -03:00
UI cbafyied scopes 2015-01-16 13:15:14 +01:00
$PBOPREFIX$ cbafyied scopes 2015-01-16 13:15:14 +01:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgSounds.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgWeapons.hpp AB - correct mildot reticle LRPS/AMS/KHS (#3664) 2016-05-07 22:20:50 +02:00
config.cpp add 'name' to components 2016-06-19 09:38:39 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
RscTitles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
script_component.hpp Added beautified component names 2016-06-20 11:44:36 +02:00
stringtable.xml Tweaked & added translations 2016-02-28 14:48:04 +01:00
XEH_postInit.sqf convert common events to CBA playerEvents 2016-06-22 01:39:20 +02:00
XEH_preInit.sqf Scopes - Allow Scope Adjust from FFV 2016-05-19 21:39:15 -05:00
XEH_PREP.hpp Use the lovely CBA_fnc_canUseWeapon function 2016-05-20 01:10:12 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_scopes

Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.