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.. | ||
data/icon | ||
functions | ||
$PBOPREFIX$ | ||
ACE_Settings.hpp | ||
CfgAmmo.hpp | ||
cfgAmmoBaseEH.hpp | ||
cfgAmmoFragAddition.hpp | ||
cfgAmmoFragSpawner.hpp | ||
CfgAmmoReflections.hpp | ||
cfgAmmoSpall.hpp | ||
CfgEventhandlers.hpp | ||
config.cpp | ||
initSettings.inc.sqf | ||
initSettingsDebug.inc.sqf | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_frag
Explosive fragmentation, round spalling, and explosive reflection
TODO:
- More extensive MP testing
- move from FIRED to init EH's
- rework spalling position finding
- Look at spalling per material type
- Finish stringtable expansion with additional normal & debug settings
- performance optimization
- cDLC, RHS, CUP compats
- look at / try to understand explosion reflections