ACE3/addons/hearing
Ivan Navarro Cabello 047a2ee736 added spansih translate
added spansih translate for (advanced_ballistics, ballistics, captives,
common, explosives, frag, hearing, interaction, map, medical, microdagr,
missileguidance, missionmodules, mk6mortar, nametags, optionsmenu,
respawn, switchunits, vehiclelock, weather, winddeflection).

I used the Pull request of #1251 for complete my commit, because #1251
is outdated now.
2015-05-27 15:27:04 +02:00
..
functions All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
sounds CBAfy AGM_Hearing 2015-01-13 01:17:52 -03:00
UI second batch of icons 2015-03-23 20:02:35 +01:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ace_earplugs.p3d #15 - all agm ref in p3d fixed - still bin issues 2015-01-13 23:24:53 -06:00
ACE_Settings.hpp Second batch of settings files 2015-05-14 20:59:25 +02:00
CfgAmmo.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp Cleanup Spelling 2015-04-20 02:17:47 -05:00
CfgSounds.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgVehicles.hpp Remove tabs and repair errors @Glowbal found 2015-05-12 18:27:27 +02:00
CfgWeapons.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
config.cpp Second batch of settings files 2015-05-14 20:59:25 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
stringtable.xml added spansih translate 2015-05-27 15:27:04 +02:00
XEH_postInit.sqf Cleanup Spelling 2015-04-20 02:17:47 -05:00
XEH_preInit.sqf Cleanup Spelling 2015-04-20 02:17:47 -05:00

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.