.. |
functions
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Minor fixes (#6465)
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2018-07-27 12:24:56 -05:00 |
UI
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Housekeeping of ace_flashlights and ace_map.
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2016-06-12 15:31:11 -07:00 |
$PBOPREFIX$
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Fixed Capitalized folders on include paths
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2015-05-20 23:28:10 +02:00 |
ACE_Settings.hpp
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Change ace_map settings to use CBA init directly (#5984)
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2018-01-28 15:50:28 -06:00 |
Cfg3DEN.hpp
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Add 3den attribute to disable bft (#4452)
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2016-09-24 21:46:03 +02:00 |
CfgAmmo.hpp
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Make flashlight on/off + glow a PVAR.
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2016-06-17 17:18:06 -07:00 |
CfgEventHandlers.hpp
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Make flashlight on/off + glow a PVAR.
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2016-06-17 17:18:06 -07:00 |
CfgLights.hpp
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Add orange map chemlight entry (#4839)
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2017-01-18 18:18:28 -06:00 |
CfgMarkers.hpp
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Re enable all markers (except civ and quantity) (#5376)
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2017-09-18 11:18:02 -05:00 |
CfgSounds.hpp
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Use GVAR where applicable
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2016-07-20 07:15:18 +03:00 |
CfgVehicles.hpp
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Cleanup unused priority entry for interact menu actions (#6372)
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2018-05-30 16:48:19 -05:00 |
CfgWeapons.hpp
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Map - Allow the pistol flashlight to do illumination (#5766)
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2017-11-14 14:40:24 +01:00 |
config.cpp
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Add 3den attribute to disable bft (#4452)
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2016-09-24 21:46:03 +02:00 |
Effects.hpp
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Housekeeping of ace_flashlights and ace_map.
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2016-06-12 15:31:11 -07:00 |
initSettings.sqf
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BFT settings subcategory (#6165)
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2018-02-23 23:40:47 -06:00 |
MapControls.hpp
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Reordered the map, mapfx and pbos:
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2015-03-14 16:58:05 -03:00 |
MapTweaks.hpp
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Replace Purista with Roboto - everywhere, close #3401
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2016-02-24 15:06:27 +01:00 |
README.md
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README.md files added to all modules
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2015-08-19 04:18:33 +02:00 |
script_component.hpp
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convert log macros to cba versions (#4282)
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2016-10-02 12:55:31 +02:00 |
stringtable.xml
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Add Chinese translation Modify grammar (#6400)
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2018-06-22 19:14:11 -05:00 |
XEH_postInitClient.sqf
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Customized map lighting for vehicle interiors (#5401)
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2017-08-22 13:13:03 -05:00 |
XEH_postInitServer.sqf
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Fix merge (was moved to XEH_postInitServer)
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2016-08-25 18:56:57 -05:00 |
XEH_preInit.sqf
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Change ace_map settings to use CBA init directly (#5984)
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2018-01-28 15:50:28 -06:00 |
XEH_PREP.hpp
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precompile on game start
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2016-02-22 15:20:36 +01:00 |
XEH_preStart.sqf
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precompile on game start
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2016-02-22 15:20:36 +01:00 |