ACE3/addons/medical/functions/fnc_setCardiacArrest.sqf
2016-12-09 12:57:27 +01:00

45 lines
1.5 KiB
Plaintext

/*
* Author: Glowbal
* Triggers a unit into the Cardiac Arrest state from CMS. Will put the unit in an unconscious state and run a countdown timer until unit dies.
* Timer is a random value between 120 and 720 seconds.
*
* Arguments:
* 0: The unit that will be put in cardiac arrest state <OBJECT>
*
* ReturnValue:
* None
*
* Public: yes
*/
#include "script_component.hpp"
params ["_unit"];
if (_unit getVariable [QGVAR(inCardiacArrest), false]) exitWith {};
_unit setVariable [QGVAR(inCardiacArrest), true, true];
_unit setVariable [QGVAR(heartRate), 0, true];
["ace_cardiacArrestEntered", [_unit]] call CBA_fnc_localEvent;
[_unit, true] call FUNC(setUnconscious);
[QEGVAR(medical,InjuryCritical), _unit] call CBA_fnc_localEvent;
private _timeInCardiacArrest = 120 + round(random(600));
[{
params ["_args", "_idPFH"];
_args params ["_unit", "_startTime", "_timeInCardiacArrest"];
private _heartRate = _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE];
if (_heartRate > 20 || !alive _unit) exitWith {
[_idPFH] call CBA_fnc_removePerFrameHandler;
_unit setVariable [QGVAR(inCardiacArrest), nil, true];
};
if (CBA_missionTime - _startTime >= _timeInCardiacArrest) exitWith {
[_idPFH] call CBA_fnc_removePerFrameHandler;
_unit setVariable [QGVAR(inCardiacArrest), nil, true];
[_unit] call FUNC(setDead);
};
}, 1, [_unit, CBA_missionTime, _timeInCardiacArrest] ] call CBA_fnc_addPerFrameHandler;