ACE3/addons/medical/functions/fnc_setCardiacArrest.sqf

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/*
* Author: Glowbal
* Triggers a unit into the Cardiac Arrest state from CMS. Will put the unit in an unconscious state and run a countdown timer until unit dies.
* Timer is a random value between 120 and 720 seconds.
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*
* Arguments:
* 0: The unit that will be put in cardiac arrest state <OBJECT>
*
* ReturnValue:
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* None
*
* Public: yes
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*/
#include "script_component.hpp"
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params ["_unit"];
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if (_unit getVariable [QGVAR(inCardiacArrest), false]) exitWith {};
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_unit setVariable [QGVAR(inCardiacArrest), true, true];
_unit setVariable [QGVAR(heartRate), 0, true];
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["ace_cardiacArrestEntered", [_unit]] call CBA_fnc_localEvent;
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[_unit, true] call FUNC(setUnconscious);
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[QEGVAR(medical,InjuryCritical), _unit] call CBA_fnc_localEvent;
private _timeInCardiacArrest = 120 + round(random(600));
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[{
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params ["_args", "_idPFH"];
_args params ["_unit", "_startTime", "_timeInCardiacArrest"];
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private _heartRate = _unit getVariable [QGVAR(heartRate), DEFAULT_HEART_RATE];
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if (_heartRate > 20 || !alive _unit) exitWith {
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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_unit setVariable [QGVAR(inCardiacArrest), nil, true];
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};
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if (CBA_missionTime - _startTime >= _timeInCardiacArrest) exitWith {
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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_unit setVariable [QGVAR(inCardiacArrest), nil, true];
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[_unit] call FUNC(setDead);
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};
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}, 1, [_unit, CBA_missionTime, _timeInCardiacArrest] ] call CBA_fnc_addPerFrameHandler;