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Arma3_Epoch/ACE3
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ACE3/addons/hearing/functions
History
commy2 05d30c5573 convert log macros to cba versions (#4282)
* convert log macros to cba versions

* Add changes to AB

* remove obsolete macro
2016-10-02 12:55:31 +02:00
..
fnc_addEarPlugs.sqf
local -> private
2015-11-17 14:33:17 -06:00
fnc_earRinging.sqf
Calculate hearing protection coefficient on events
2016-02-16 18:17:42 -06:00
fnc_explosionNear.sqf
Hearing - New XEH, Fix dead effects, Medical var (#3802)
2016-05-20 11:23:14 -05:00
fnc_firedNear.sqf
Fix spotting rifle loudness (#4488)
2016-09-30 15:10:20 -05:00
fnc_handleRespawn.sqf
Do not add or remove earplugs if gear should be preserved. Fix #3180.
2016-01-18 13:23:55 -03:00
fnc_hasEarPlugsIn.sqf
Code cleanup of Hearing module
2015-08-13 23:42:20 +02:00
fnc_moduleHearing.sqf
convert log macros to cba versions (#4282)
2016-10-02 12:55:31 +02:00
fnc_putInEarplugs.sqf
Calculate hearing protection coefficient on events
2016-02-16 18:17:42 -06:00
fnc_removeEarplugs.sqf
Calculate hearing protection coefficient on events
2016-02-16 18:17:42 -06:00
fnc_updateHearingProtection.sqf
Make hearing component compatible with glasses
2016-07-26 16:14:16 +02:00
fnc_updatePlayerVehAttenuation.sqf
Missing privates
2015-06-13 18:34:30 +02:00
fnc_updateVolume.sqf
manual merge
2016-05-30 21:14:34 +02:00
script_component.hpp
hearing: various fixes
2015-01-13 22:41:53 -03:00
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