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* Update fnc_changeNVGBrightness.sqf * Update XEH_postInit.sqf * Update addons/nightvision/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update XEH_postInit.sqf * Update fnc_changeNVGBrightness.sqf * Update nightvision-framework.md * load order independence Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
1.4 KiB
1.4 KiB
layout | title | description | group | order | parent | mod | version | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
wiki | Night Vision Framework | Explains how to set-up night vision goggles with ACE3 night vision system. | framework | 5 | wiki | ace |
|
Note:
Changed in 3.12.0.
1. Config Values
class CfgWeapons {
class myNightVision: NVGoggles {
scope = 1;
modelOptics = "";
author = ECSTRING(common,ACETeam);
descriptionShort = "Biocular nightvision goggles";
displayName = "NV Goggles (Bio)";
ace_nightvision_border = QPATHTOF(data\nvg_mask_binos_4096.paa); // Edge mask for different tube configurations. Three types: mono, bino and quad.
ace_nightvision_bluRadius = 0.13; // Edge blur radius.
ace_nightvision_colorPreset[] = {0, {0.0, 0.0, 0.0, 0.0}, {1.3, 1.2, 0.0, 0.9}, {6, 1, 1, 0.0}}; // Green preset
ace_nightvision_eyeCups = 1; // Does have eyecups.
ace_nightvision_generation = 4; // Generation 4. Affects image quality.
};
};
2. Color Presets
Additional color presets
ace_nightvision_colorPreset[] = {0.0, {0.0, 0.0, 0.0, 0.0}, {1.1, 0.8, 1.9, 0.9}, {1, 1, 6, 0.0}}; // White Phosphor Preset
3. Brightness Limits
ace_nightvision_const_maxBrightness = 0; // Defaults, change at your leisure
ace_nightvision_const_minBrightness = -6;