mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
08d8cf71d7
* Update cargo docs with new public functions * Add myself to squad.xml
144 lines
3.5 KiB
Markdown
144 lines
3.5 KiB
Markdown
---
|
|
layout: wiki
|
|
title: Cargo Framework
|
|
description: Explains how to set-up the cargo framework for custom objects and vehicles.
|
|
group: framework
|
|
order: 5
|
|
parent: wiki
|
|
mod: ace
|
|
version:
|
|
major: 3
|
|
minor: 3
|
|
patch: 0
|
|
---
|
|
|
|
## 1. Config Values
|
|
|
|
### 1.1 Preparing a vehicle for ACE3 cargo
|
|
|
|
```cpp
|
|
class CfgVehicles {
|
|
class yourVehicleBaseClass {
|
|
ace_cargo_space = 4; // Cargo space your vehicle has
|
|
ace_cargo_hasCargo = 1; // Enables cargo to be loaded inside the vehicle (1-yes, 0-no)
|
|
};
|
|
};
|
|
```
|
|
|
|
### 1.2 Making an object loadable
|
|
|
|
```cpp
|
|
class staticBananaLauncher {
|
|
class yourVehicleBaseClass {
|
|
ace_cargo_size = 4; // Cargo space the object takes
|
|
ace_cargo_canLoad = 1; // Enables the object to be loaded (1-yes, 0-no)
|
|
};
|
|
};
|
|
```
|
|
|
|
<div class="panel callout">
|
|
<h5>Note:</h5>
|
|
<p>ace_cargo_hasCargo and ace_cargo_canLoad are only needed if you aren't inheriting from any of BI base classes or if you are trying to disable loading for a specific vehicle / object.</p>
|
|
</div>
|
|
|
|
|
|
## 2. Events
|
|
|
|
### 2.1 Listenable
|
|
|
|
Event Name | Passed Parameter(s) | Locality | Description
|
|
---------- | ----------- | ------------------- | --------
|
|
`ace_cargoLoaded` | [_item, _vehicle] | Global | Cargo has been Loaded into vehicle
|
|
`ace_cargoUnloaded` | [_item, _vehicle] | Global | Cargo has been Unloaded from vehicle
|
|
|
|
## 3. Editor Attributes
|
|
|
|
In the 3D mission editor attributes for "Cargo Size" and "Cargo Space" are available on suitable objects. These can be adjusted to change the respective value on a per-object basis - as well as to enable loading for objects and vehicles which would usually not support it.
|
|
|
|
If you wish to enable loading for an object/vehicle which does not have these editor attributes, see the `ace_cargo_fnc_setSize` and `ace_cargo_fnc_setSpace` functions.
|
|
|
|
## 4. Scripting
|
|
|
|
### 4.1 Disabling cargo for a mission object
|
|
|
|
To disable cargo for a mission object use:
|
|
|
|
```cpp
|
|
[this, -1] call ace_cargo_fnc_setSize;
|
|
```
|
|
|
|
### 4.2 Adjusting cargo size of an object
|
|
|
|
`ace_cargo_fnc_setSize`
|
|
Note that this function can be used to make objects loadable/unloadable (set to `-1` for unloadable).
|
|
|
|
```cpp
|
|
* Set the cargo size of any object. Has global effect.
|
|
* Adds the load action menu if necessary.
|
|
* Negative size makes unloadable.
|
|
*
|
|
* Arguments:
|
|
* 0: Object <OBJECT>
|
|
* 1: Cargo size <NUMBER>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [object, 3] call ace_cargo_fnc_setSize
|
|
```
|
|
|
|
### 4.3 Adjusting cargo space of a vehicle
|
|
|
|
`ace_cargo_fnc_setSpace`
|
|
Note that this function can be used to enable/disable a vehicle's cargo space (set to `0` to disable).
|
|
|
|
```cpp
|
|
* Set the cargo space of any object. Has global effect.
|
|
* Adds the cargo action menu if necessary.
|
|
*
|
|
* Arguments:
|
|
* 0: Vehicle <OBJECT>
|
|
* 1: Cargo space <NUMBER>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [vehicle, 20] call ace_cargo_fnc_setSpace
|
|
```
|
|
|
|
### 4.4 Load cargo into vehicle
|
|
|
|
`ace_cargo_fnc_loadItem` (Also callable from cba event `ace_loadCargo`)
|
|
Note first arg can be a in-game object or a classname of an object type.
|
|
|
|
```cpp
|
|
* Arguments:
|
|
* 0: Item <OBJECT or STRING>
|
|
* 1: Vehicle <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Object loaded <BOOL>
|
|
*
|
|
* Example:
|
|
* [object, vehicle] call ace_cargo_fnc_loadItem
|
|
```
|
|
|
|
### 4.5 Unload cargo from vehicle
|
|
|
|
`ace_cargo_fnc_unloadItem` (Also callable from cba event `ace_unloadCargo`)
|
|
|
|
```cpp
|
|
* Arguments:
|
|
* 0: Item <OBJECT or STRING>
|
|
* 1: Vehicle <OBJECT>
|
|
* 2: Unloader <OBJECT> (default: objNull)
|
|
*
|
|
* Return Value:
|
|
* Object was unloaded <BOOL>
|
|
*
|
|
* Example:
|
|
* [object, vehicle] call ace_cargo_fnc_unloadItem
|
|
```
|