ACE3/addons/refuel
PabstMirror 2c5ef6a6ec
Refuel - Fix infinite recursion for getCapacity on a non-CfgVehicle (#9622)
* Refuel - Fix infinite recursion for `getCapacity` checking a non-CfgVehicle

Close #9620

* Update addons/refuel/functions/fnc_getCapacity.sqf
2023-11-04 16:58:17 -04:00
..
data Refuel - Improved fuel hose texture (#8983) 2022-08-17 13:00:54 +02:00
dev General - Relative script_component.hpp includes (#9378) 2023-09-12 20:58:10 +02:00
functions Refuel - Fix infinite recursion for getCapacity on a non-CfgVehicle (#9622) 2023-11-04 16:58:17 -04:00
ui Added module icon 2015-08-15 23:38:08 +02:00
$PBOPREFIX$ Initial draft 2015-08-13 19:33:55 +02:00
ACE_Settings.hpp Logistics - Move to CBA settings and organize in subcategories (#6284) 2018-07-05 11:29:32 -05:00
Cfg3DEN.hpp Utilize isNotEqualTo (#7929) 2021-02-27 11:05:05 -06:00
CfgEventHandlers.hpp Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
CfgVehicles.hpp Refuel - Added ability to refuel fuel sources (#8981) 2023-02-16 20:06:11 -06:00
config.cpp Refuel - Added ability to refuel fuel sources (#8981) 2023-02-16 20:06:11 -06:00
defines.hpp Refuel - Add Progress Bar Duration Setting (#8971) 2022-08-17 13:25:37 +02:00
initSettings.sqf Refuel - Added ability to refuel fuel sources (#8981) 2023-02-16 20:06:11 -06:00
README.md Update contribution documents (#8382) 2021-08-16 20:17:56 +01:00
script_component.hpp Refuel - Add Progress Bar Duration Setting (#8971) 2022-08-17 13:25:37 +02:00
stringtable.xml Translations - Add French Translations (#9557) 2023-10-22 14:44:37 -05:00
XEH_postInit.sqf Refuel - Added ability to refuel fuel sources (#8981) 2023-02-16 20:06:11 -06:00
XEH_preInit.sqf Logistics - Move to CBA settings and organize in subcategories (#6284) 2018-07-05 11:29:32 -05:00
XEH_PREP.hpp Refuel - Added ability to refuel fuel sources (#8981) 2023-02-16 20:06:11 -06:00
XEH_preStart.sqf Refuel - Cache refuel classes (#6807) 2019-02-16 17:05:24 -06:00

ace_refuel

The Refuel module introduces ability to refuel vehicles on different realistic levels.