ACE3/addons/medical_menu
SilentSpike 108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
..
data Clean up duplicate files 2015-08-08 18:16:11 +02:00
functions Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
ui Replace Purista with Roboto - everywhere, close #3401 2016-02-24 15:06:27 +01:00
$PBOPREFIX$ Medical menu port from CSE 2015-08-02 16:56:27 +02:00
ACE_Settings.hpp Handle Distance when mounted 2015-10-13 13:40:16 -05:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Add warning for duplicate setting modules. 2015-10-18 23:34:11 -05:00
config.cpp clean up of the config 2015-08-07 20:15:09 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
stringtable.xml CZ Translate - Update 2016-04-30 00:57:24 +02:00
XEH_postInit.sqf Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_medical_menu

Provides the CSE medical menu for the advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.