ACE3/addons/recoil
SilentSpike 108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
..
functions Apply the ufeh to ACE_Recoil 2016-02-06 18:21:43 -03:00
$PBOPREFIX$ Recoil overhaul initial commmit 2015-04-15 15:01:07 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgMoves.hpp fix wrong macro names 2016-04-25 21:34:25 +02:00
CfgRecoils.hpp revive tmr camshake 2015-04-25 07:21:11 +02:00
config.cpp revive tmr camshake 2015-04-25 07:21:11 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp Add quick debug defines to all script_components 2016-01-28 23:26:02 -06:00
XEH_postInit.sqf Replace ACE event system calls with CBA counterparts 2016-05-22 16:47:39 +01:00
XEH_preInit.sqf precompile on game start 2016-02-22 15:20:36 +01:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_recoil

Tweaks weapon recoils and adds camera shake.

Maintainers

The people responsible for merging changes to this component or answering potential questions.