ACE3/addons/medical
2015-12-06 02:57:21 +01:00
..
data fix Littergeneric fly over ground(add Landcontact Points) 2015-09-23 20:17:16 +02:00
functions ceil number of wounds 2015-12-06 02:57:21 +01:00
sounds port inject sound 2015-04-15 22:16:54 +02:00
ui fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
$PBOPREFIX$
ACE_Medical_Actions.hpp wrong target fixed 2015-09-20 14:13:22 +02:00
ACE_Medical_SelfActions.hpp Allow certain self-interactions while sitting 2015-06-09 16:17:05 +02:00
ACE_Medical_Treatments.hpp Add all wound types to bandage treatment configs 2015-11-27 14:19:26 -06:00
ACE_Settings.hpp #2765 - Fix location check when set to disabled 2015-10-19 01:20:11 -05:00
CfgActions.hpp Fix for 'Treat at...' option 2015-07-06 21:30:49 +02:00
CfgEventHandlers.hpp Use playerInventoryChanged instead of Take 2015-04-14 21:28:18 +02:00
CfgFactionClasses.hpp Changed all strings to macros (except external) 2015-05-27 19:04:25 +02:00
CfgSounds.hpp
CfgVehicles.hpp manual merge 2015-11-30 17:44:15 +01:00
CfgWeapons.hpp Config Fixes 2015-07-25 12:56:57 -05:00
config.cpp fix Cfg capitalization 2015-11-30 17:09:26 +01:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp disabled debug for medical 2015-09-08 19:06:01 +02:00
stringtable.xml Russian Translations - Update 2015-11-05 03:28:53 +03:00
XEH_init.sqf Added init stacking 2015-09-05 12:50:32 +02:00
XEH_postInit.sqf fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
XEH_preInit.sqf Medical - addDamageToUnit Helper 2015-11-26 09:53:12 -06:00
XEH_respawn.sqf Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.