ACE3/addons/laser_selfdesignate
Anthariel 638868b3da Update stringtable.xml
Added: French translation (100%).
2015-04-13 00:41:50 +02:00
..
functions Call every 10th of a second. 2015-04-06 12:58:53 -07:00
$PBOPREFIX$ laser_selfdesginate commit for commanche 2015-01-19 20:13:12 -08:00
CfgEventhandlers.hpp - self designate capabilities read from config 2015-04-03 12:43:41 -03:00
CfgUI.hpp replace tabs with spaces 2015-02-14 09:50:26 +01:00
CfgVehicles.hpp Add designator to the comanche's gunner 2015-04-03 12:44:09 -03:00
CfgWeapons.hpp replace tabs with spaces 2015-02-14 09:50:26 +01:00
config.cpp sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp Changed: Laser functionality tweaking 2015-04-02 09:35:36 -07:00
stringtable.xml Update stringtable.xml 2015-04-13 00:41:50 +02:00
XEH_post_init.sqf laser_selfdesginate commit for commanche 2015-01-19 20:13:12 -08:00
XEH_pre_init.sqf - self designate capabilities read from config 2015-04-03 12:43:41 -03:00

ace_laser_selfdesignate

Allows gunners to lase their own targets.

Maintainers

The people responsible for merging changes to this component or answering potential questions.