ACE3/addons/zeus
Christian Klemm 16439f5640 Add ability to abort module destination (#5284)
* Add the ability to abort a module action via ace_zeus_fnc_getModuleDestination
* Action can be aborted by pressing ESC
* Current position is still passed to the code callback
2017-07-10 12:41:35 +01:00
..
functions Add ability to abort module destination (#5284) 2017-07-10 12:41:35 +01:00
ui Add Zeus utility modules 2016-11-15 12:07:48 +00:00
$PBOPREFIX$ added zeus changes module 2015-05-09 20:24:39 +01:00
ACE_Settings.hpp Rewrite global AI skill zeus module 2016-05-16 15:16:53 +01:00
CfgEventHandlers.hpp Improve zeus auto-add XEH behaviour 2016-06-18 15:41:13 +01:00
CfgFactionClasses.hpp Add Zeus utility modules 2016-11-15 12:07:48 +00:00
CfgVehicles.hpp Add arsenal zeus modules (#4576) 2017-05-31 08:42:45 -05:00
config.cpp Add arsenal zeus modules (#4576) 2017-05-31 08:42:45 -05:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_postInit.sqf Fix Zeus teleport players module (#5175) 2017-05-26 16:07:33 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Add arsenal zeus modules (#4576) 2017-05-31 08:42:45 -05:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_zeus

Provides control over various aspects of Zeus:

  • Ascension messages
  • Eagle
  • Wind sounds
  • Ordnance radio messages
  • Mine markers

Maintainers

The people responsible for merging changes to this component or answering potential questions.