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* add medical category to arsenal * function header Co-authored-by: PabstMirror <pabstmirror@gmail.com> * move to preinit, protect list * improve macro * documentation * add config property * add CfgMagazines * Revert "add CfgMagazines" Arsenal doesn't support magazines in custom categories --------- Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
59 lines
1.2 KiB
Markdown
59 lines
1.2 KiB
Markdown
---
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layout: wiki
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title: Medical Treatment Framework
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description: Explains extending the treatment system for developers.
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group: framework
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order: 5
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parent: wiki
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mod: ace
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version:
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major: 3
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minor: 14
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patch: 2
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---
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## 1. Config Values
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### 1.1 Vehicle Patient Seats
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Defines the seats that will be prioritized when loading patients into vehicles. Uses `moveInCargo` indexes.
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```cpp
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class CfgVehicles {
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class MyCar {
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ace_medical_treatment_patientSeats[] = {3,4};
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};
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};
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```
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### 1.2 Patient Reverse Fill
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When no patient seats are available, by default patients will be filled from the highest cargo index to the lowest.
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This can be changed to fill from the lowest to the highest.
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```cpp
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class CfgVehicles {
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class MyCar {
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ace_medical_treatment_patientReverseFill = 0;
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};
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};
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```
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### 1.3 Treatment Items
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Items in `CfgWeapons` with `ACE_isMedicalItem` property will be added to the ACE Medical category in the ACE Arsenal.
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```cpp
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class CfgWeapons {
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class MyMedicalItem {
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ACE_isMedicalItem = 1;
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};
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};
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```
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Required items in `ACE_Medical_Treatment_Actions` will also be added as a fallback.
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```cpp
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class ACE_Medical_Treatment_Actions {
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class MyCustomTreatment {
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items[] = {"MyMedicalItem"};
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};
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};
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```
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