ACE3/addons/hearing
2016-01-18 13:23:55 -03:00
..
data Revert LoD Changes 2015-07-15 21:13:05 +02:00
functions Do not add or remove earplugs if gear should be preserved. Fix #3180. 2016-01-18 13:23:55 -03:00
sounds Ported the ACE2 ear ringing logic 2015-06-13 17:16:18 +02:00
UI Add to all Objects a LoD with nothing in for "hiding" Objects in Distance 2015-07-15 20:34:35 +02:00
$PBOPREFIX$ hearing: various fixes 2015-01-13 22:41:53 -03:00
ACE_Settings.hpp Hearing - Reset earplugs on respawn, addItem setting 2015-11-10 20:44:55 -06:00
CfgAmmo.hpp Rename ACE_EarBuds -> ACE_EarPlugs 2015-03-16 10:56:05 -05:00
CfgEventHandlers.hpp Hearing - Reset earplugs on respawn, addItem setting 2015-11-10 20:44:55 -06:00
CfgSounds.hpp Implemented a proper magazine lookup routine 2015-06-13 18:32:48 +02:00
CfgVehicles.hpp Remove obsolete hotkey entries 2015-12-30 11:23:52 +01:00
CfgWeapons.hpp Fix UBC for 1.54 2015-11-20 23:27:29 -06:00
config.cpp headgear influence on hearing 2015-07-01 21:21:09 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp #1696 - Flashbangs make big boom 2015-07-10 21:39:35 -05:00
stringtable.xml Merge remote-tracking branch 'brGuy/Translations-December' into fixStringtablesMerge 2015-12-31 14:30:29 -06:00
XEH_postInit.sqf fix setVariable and getVariable capitalization 2015-11-30 17:27:09 +01:00
XEH_preInit.sqf Hearing - Reset earplugs on respawn, addItem setting 2015-11-10 20:44:55 -06:00

ace_hearing

Introduces combat deafness.

Maintainers

The people responsible for merging changes to this component or answering potential questions.