ACE3/addons/atragmx
Phyma ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
..
data Replaced TABs and newline braces 2015-04-13 23:10:55 +02:00
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
UI New nighttime picture. 2015-05-26 22:26:30 +02:00
$PBOPREFIX$ Added missing PBOPREFIX files 2015-05-11 17:37:08 +02:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp Moved all zero angle calculations into the advanced_ballistics.dll 2016-11-15 23:11:22 +01:00
initKeybinds.sqf Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
README.md README.md files added to all modules 2015-08-19 04:18:33 +02:00
RscTitles.hpp ATragMX - Improved gun list readability (#4674) 2016-11-19 18:05:26 +01:00
script_component.hpp ATragMX - cleanup and some fixes (#4714) 2016-12-01 10:23:03 +01:00
stringtable.xml Korean Translation v1.0 (#4794) 2017-01-02 17:52:01 -06:00
XEH_postInit.sqf Verify params in atragmx profile gunlist (#4917) 2017-02-24 19:20:27 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Verify params in atragmx profile gunlist (#4917) 2017-02-24 19:20:27 -06:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_atragmx

ATragMX - Handheld ballistics calculator

Maintainers

The people responsible for merging changes to this component or answering potential questions.