ACE3/addons/medical
2015-04-14 14:48:13 +02:00
..
data Added: Generic placeholder medical box. 2015-04-05 15:16:32 -07:00
functions #542 - ACE_fakeWeapon not found 2015-04-13 03:46:42 -05:00
sounds/heart_beats Added heartbeat sounds 2015-03-01 10:33:51 +01:00
ui Added _x_ca suffixes to all item pictures 2015-04-07 19:16:56 +02:00
$PBOPREFIX$ Derp 2015-02-26 07:41:56 +01:00
ACE_Medical_Actions.hpp Changed: Dragging/carrying now works for units with broken legs 2015-04-09 21:23:10 +02:00
ACE_Medical_SelfActions.hpp Moved selfActions to a separate hpp file 2015-04-05 13:02:55 +02:00
ACE_Medical_Treatments.hpp Improved wounds configuration (missing maxDamage values added) 2015-04-07 00:57:05 +02:00
ACE_Settings.hpp Setting for getting rid of hitpoint damage after adv medical damage 2015-04-07 21:06:48 +02:00
CfgEventHandlers.hpp staged bodybag fixes 2015-04-06 15:11:54 +02:00
CfgFactionClasses.hpp Added medical settings module 2015-03-06 22:54:44 +01:00
CfgSounds.hpp Improvements made to heart rate effects 2015-03-01 14:06:44 +01:00
CfgVehicles.hpp Changed: Dragging/carrying now works for units with broken legs 2015-04-09 21:23:10 +02:00
CfgWeapons.hpp Added _x_ca suffixes to all item pictures 2015-04-07 19:16:56 +02:00
config.cpp sorting out required addons for modularity 2015-04-09 13:23:29 +02:00
README.md Added readme 2015-03-01 10:36:52 +01:00
script_component.hpp Replaced advanced wounds event sync by regular setvariable public 2015-04-01 20:03:44 +02:00
stringtable.xml Merge https://github.com/FreeZbe/ACE3 into french-merge 2015-04-14 14:48:13 +02:00
XEH_init.sqf Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
XEH_postInit.sqf fixed wrong value for radio disabled on waking up 2015-04-08 21:31:59 +02:00
XEH_preInit.sqf Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables 2015-04-11 22:30:52 +02:00
XEH_respawn.sqf opps 2015-03-26 15:52:30 -05:00

ace_medical

Provides a basic and advanced medical system.

Maintainers

The people responsible for merging changes to this component or answering potential questions.