ACE3/addons/interaction/functions
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
..
fnc_addPassengerActions.sqf missed one 2016-03-06 07:55:34 +01:00
fnc_addPassengersActions.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_canBecomeLeader.sqf more interaction cleanup 2015-09-28 15:37:18 +02:00
fnc_canInteractWithCivilian.sqf Removed a portion of the condition 2015-12-23 11:52:23 -07:00
fnc_canJoinGroup.sqf more interaction cleanup 2015-09-28 15:37:18 +02:00
fnc_canJoinTeam.sqf Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
fnc_canPardon.sqf more interaction cleanup 2015-09-28 17:20:56 +02:00
fnc_canPassMagazine.sqf Don't allow passing mags when not in same veh 2016-02-14 14:53:04 -06:00
fnc_canPush.sqf Add canPush config entry to enable pushing on boats with mass higher than 2600 2016-05-13 16:33:15 +02:00
fnc_canTapShoulder.sqf more interaction cleanup 2015-09-28 18:06:25 +02:00
fnc_doBecomeLeader.sqf Update common event names to meet new standard 2016-06-04 11:12:56 +01:00
fnc_getDoor.sqf search for door in geometry lod (lineintersectssurface) 2015-09-28 18:45:10 +02:00
fnc_getDoorAnimations.sqf more interaction cleanup, remove dead code 2015-09-28 17:11:53 +02:00
fnc_getDown.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_getVehiclePos.sqf Improve interaction position for air units. (#4285) 2016-08-27 10:37:58 +02:00
fnc_getVehiclePosComplex.sqf Improve interaction position for air units. (#4285) 2016-08-27 10:37:58 +02:00
fnc_getWeaponPos.sqf Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
fnc_handleScrollWheel.sqf per frame handler for incremental door opening 2015-09-28 20:07:01 +02:00
fnc_hideMouseHint.sqf Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
fnc_joinTeam.sqf Update common event names to meet new standard 2016-06-04 11:12:56 +01:00
fnc_moduleInteraction.sqf more interaction cleanup 2015-09-28 18:06:25 +02:00
fnc_openDoor.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_pardon.sqf QGVAR captives, interaction 2016-05-25 20:23:53 +02:00
fnc_passMagazine.sqf use a function to do gestures 2016-07-12 16:16:01 +02:00
fnc_push.sqf Update common event names to meet new standard 2016-06-04 11:12:56 +01:00
fnc_sendAway.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_showMouseHint.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
fnc_switchLamp.sqf Rename events: 2016-06-24 10:45:13 -03:00
fnc_tapShoulder.sqf use a function to do gestures 2016-07-12 16:16:01 +02:00
script_component.hpp big code clean up 2015-01-12 21:14:27 -08:00