ACE3/addons/captives
jonpas e11e102a76 Underwater actions support (#4984)
* Enable majority of actions underwater

* Remove log

* Add logistics_wirecutter support (don't play kneel animations underwater - looks silly)

* Don't perform kneel animations when repairing or medicaling underwater

* Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles)

* Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define

* Remove left-over systemChat

* Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
2017-08-22 13:30:56 -05:00
..
functions Conform function headers to coding guidelines (#5255) 2017-06-08 15:31:51 +02:00
models Captives First Pass 2015-02-02 20:04:50 -06:00
sounds #118 Sound Effect from CSE 2015-02-06 23:23:33 -06:00
UI Captives - Module to set handcuffing 2015-10-23 14:17:31 -05:00
$PBOPREFIX$ Captives First Pass 2015-02-02 20:04:50 -06:00
ACE_Settings.hpp Finalized settings 2015-08-09 00:21:59 +02:00
CfgEden.hpp Fix the captive module from creating attributes when not needed (#4213) 2016-08-07 12:50:58 -05:00
CfgEventHandlers.hpp Close #3950 2016-06-19 19:17:49 -03:00
CfgMoves.hpp animate head when surrendered and handcuffed 2015-09-01 20:00:28 +02:00
CfgVehicles.hpp Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
CfgWeapons.hpp Use new QPATHTOF and QPATHTOEF macros 2016-04-08 20:34:50 +02:00
config.cpp remove deprecated code for 3.8.0 (#4457) 2016-09-24 22:31:10 +02:00
README.md Readded items 2015-08-19 04:22:39 +02:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Fix Chinese content & missing string (#5375) 2017-07-19 20:57:20 +02:00
XEH_postInit.sqf Minor optimizations using private, params, and isEqualType (#4323) 2016-09-04 16:44:22 +02:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Also handle the surrendering AnimChanged EH 2016-06-19 20:15:51 -03:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_captives

Adds ability to handcuff and surrender.

Items Added:

ACE_CableTie

Maintainers

The people responsible for merging changes to this component or answering potential questions.