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https://github.com/acemod/ACE3.git
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e11e102a76
* Enable majority of actions underwater * Remove log * Add logistics_wirecutter support (don't play kneel animations underwater - looks silly) * Don't perform kneel animations when repairing or medicaling underwater * Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles) * Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define * Remove left-over systemChat * Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS |
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fnc_addPassengerActions.sqf | ||
fnc_addPassengersActions.sqf | ||
fnc_canBecomeLeader.sqf | ||
fnc_canInteractWithCivilian.sqf | ||
fnc_canJoinGroup.sqf | ||
fnc_canJoinTeam.sqf | ||
fnc_canPardon.sqf | ||
fnc_canPassMagazine.sqf | ||
fnc_canPush.sqf | ||
fnc_canTapShoulder.sqf | ||
fnc_doBecomeLeader.sqf | ||
fnc_getDoor.sqf | ||
fnc_getDoorAnimations.sqf | ||
fnc_getDown.sqf | ||
fnc_getGlassDoor.sqf | ||
fnc_getInteractionDistance.sqf | ||
fnc_getVehiclePos.sqf | ||
fnc_getVehiclePosComplex.sqf | ||
fnc_getWeaponPos.sqf | ||
fnc_handleScrollWheel.sqf | ||
fnc_hideMouseHint.sqf | ||
fnc_joinTeam.sqf | ||
fnc_modifyJoinGroupAction.sqf | ||
fnc_moduleInteraction.sqf | ||
fnc_openDoor.sqf | ||
fnc_pardon.sqf | ||
fnc_passMagazine.sqf | ||
fnc_push.sqf | ||
fnc_sendAway.sqf | ||
fnc_showMouseHint.sqf | ||
fnc_switchLamp.sqf | ||
fnc_tapShoulder.sqf | ||
script_component.hpp |