ACE3/addons/minedetector
Grzegorz a63dcb49d0 PL Translation 3.7.1 (#4395)
* translate advanced fatigue

* translate advanced throwing

* translate cargo

* translate chemlights

* translate cookoff

* translate explosives

* translate fastroping

* translate gforce

* translate googles

* translate grenades

* translate gunbag

* translate maptools

* translate medical

* translate medical_ai

* translate minedetector

* translate nametags

* translate overheating

* translate repair

* translate tagging

* translate ui

* translate zeus
2016-09-18 22:00:13 +02:00
..
data Delete unused animation files 2016-06-12 16:29:00 +02:00
functions Make volume consistent 2016-07-09 20:00:53 -03:00
sounds Clip sound duration to below 0.5 s to avoid it stacking into itself when using say 2016-07-06 22:23:34 -03:00
ui Add base icon 2016-07-09 12:11:58 -05:00
$PBOPREFIX$ Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
ACE_detector.hpp - Restore the config of detector sounds through CfgSounds 2016-07-06 22:14:26 -03:00
ace_wallon_vmh3.p3d Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
ace_wallon_vmm3.p3d Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
CfgAmmo.hpp fix mine detector not picking up fused explosives 2016-06-16 17:20:15 +02:00
CfgEventHandlers.hpp Make the detector AI compatible 2016-07-07 12:38:53 -03:00
CfgSounds.hpp Make volume consistent 2016-07-09 20:00:53 -03:00
CfgVehicles.hpp Add base icon 2016-07-09 12:11:58 -05:00
CfgWeapons.hpp Remove the pistol cursor from the mine detector 2016-07-07 19:03:14 -03:00
config.cpp Switch say2D to playSound 2016-07-07 10:51:34 -03:00
README.md Add mine detector port from ACE2 2016-05-03 22:37:02 +02:00
script_component.hpp - Optimize getDetectedObject 2016-07-04 19:04:58 -03:00
stringtable.xml PL Translation 3.7.1 (#4395) 2016-09-18 22:00:13 +02:00
XEH_postInit.sqf Make the detector AI compatible 2016-07-07 12:38:53 -03:00
XEH_preInit.sqf - Optimize getDetectedObject 2016-07-04 19:04:58 -03:00
XEH_PREP.hpp - Restore the config of detector sounds through CfgSounds 2016-07-06 22:14:26 -03:00

ace_minedetector

Add mine detectors

Maintainers

The people responsible for merging changes to this component or answering potential questions.